In which Chatty concludes the Bedside story he and his daughter Rory created. A story about a young teenaged magician named May-Gee, a boy and the power of music and linked magic.
In which Chatty goes back to basics and shares the first part of an bedtime interactive story he created with his daughter.
Not for the faint of heart from both a thematic and playing philosophy point of view, Apocalypse World presents a very clever and potentially engrossing game. It’s main focus is not so much on player accomplishment (or setting exploration) but rather the relationships that form between PCs and the constantly mutating loyalties and rivalries between them.
If you’ve started enjoying story games that thrive on failures like Mouse Guard and Burning Wheel but want to explore a darker, very adult theme, Apocalypse World is worth giving a try.
The three games I’m in campaigns of are all 4e. I own a fair number of games and so I get cravings for other games. Recently, a few of us have decided to embark on a mission to mix in some other games into our busy schedules, focusing on one-shot adventures such to experience a wide range of other games.