If you’re thinking about starting your own D&D campaign you should pick an underlying theme as the structure with which you’ll build your world.
Tomb is an adventure module that blends three kinds of classic D&D gaming into a pretty satisfying whole, despite a few sore spots. It’s metaplot-driven campaign arc set in an exploration sandbox that gives way to a big dungeon crawl for the finale.
The Starter Kit serves as an introduction to the Sentinel Comics Roleplaying Game system, as well as to the universe of Sentinel Comics, made popular in the Sentinels of the Multiverse card game.
The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.
I would never claim to be a pro, but I’ve played my fair share of collectible card games. In some ways, I think we are in a golden age of the CCG.
This is a long-winded story about how master 20th level wizards often get into the sheep business.
On February 16th, 2015, I launched a Kickstarter for Dead Scare, a 1950s, feminist, fascist-punching, zed-bashing tabletop RPG by Elsa S. Henry. Today, almost two years later, “Dead Scare” is out to the public.
Assemble your crew and case the joint by checking out this interview with “Dusk City Outlaws” creator Rodney Thompson.
How do the Evil Lords locate the capital to invest in their ego-stroking structures? Here’s five options, with their pros and cons.
I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.