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You are here: Home / Archives for Roleplaying Games

My RPG New Year’s Top 7 Wish List

December 31, 2010 by Shawn Merwin

I got everything I wanted for Christmas, but I also have some hopes and wishes for the New Year. And here they are.

Filed Under: Editorial, Know Your Roll, Roleplaying Games

The Architect DM: Open Spaces, Plazas, and Holidays

December 29, 2010 by Bartoneus

It’s the end of the year and what most of us would call the “Holiday Season”, and I have instead decided to bring up a relevant topic that is quite fitting for this time of year. I’m sure there are several published pieces and posts online about incorporating holidays into your RPG game, but I’d like to discuss them with a specific focus on the location designs you use in your game. I’d also like to focus on one specific holiday trope that you’ve probably considered for your own game – if there’s a holiday/special event, the party is most likely there to experience it.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, design, holiday, holidays, open spaces, plaza, roleplaying games, Roleplaying Games

Depression & Dungeons & Dragons

December 27, 2010 by dixontrimline

When it comes to depression, real, actual, honest, sky-is-falling-and-life-is-ending depression, it’s a matter of bits of your brain actually missing. It’s a physical, medical, miserable condition, where life around you stays exactly the same way, but you have lost your ability to perceive it correctly.

Filed Under: Editorial, Featured, Roleplaying Games

Carrot Design, Part 1: A Freelancer’s Challenge, From Needs to Rewards

December 23, 2010 by The Chatty DM

In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.

Filed Under: Freelance Writing, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: d&d 4e, game design, kobold quarterly, needs, pathfinder, Player Motivations, Rewards

The Architect DM: Fantasy Technology & Development

December 22, 2010 by Bartoneus

In my last post I talked about how the abandonment of locations and their resettlement can be used to influence the way we design our RPG worlds. The discussion led into the idea of technologies that could be developed and subsequently lost along with a civilization, only to be rediscovered at a later date by different cultures. I know for a fact that many people have a mental disconnect when it comes to thinking of “technology” and their typical Dungeons & Dragons game world. I often think of technology in an RPG along the same lines as psionics, there seem to be a lot of people who love to use them and a lot of people who avoid using them altogether.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, development, Dungeons and Dragons, firearms, Roleplaying Games, roleplaying games, technology, world building

The Leg-Lamp of Vecna

December 21, 2010 by Vanir

Read on as I discover the true meaning of Christmas. Does it involve amputation? Setting aside one’s humanity to gain unlimited power? Spinach? Only Santa knows for sure.

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Television, Video Games Tagged With: christmas, gaming advocacy, gaming with children, gaming with family, gaming with spouse, gaming with wife, grinch, humbug, omg an xbox, presents, ruined

Hope and Fear

December 20, 2010 by sarahdarkmagic

Players love this range of emotions, but having every combat follow the same trajectory gets a bit boring. The grind feeling results from recognizing the pattern and the corresponding desire to just fast forward to the end. Who wants to sit through round after round of monster at-will attacks especially when we “know” that the PCs are likely to win?

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, combats, DM advice, encounters

Actual Plague

December 17, 2010 by dixontrimline

The critic has analyzed the particular medium for an extended period of time, understanding elements of its architecture, such as pacing, characterization, construction, and depth. I say all of that to say this: actual play podcasts suck.

Filed Under: Editorial, Roleplaying Games

Beyond Labels: How Each RPG Serves and Rewards Specific Needs

December 17, 2010 by The Chatty DM

In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.

Filed Under: Editorial, Featured, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: d&d 4e, Editorial, Gamist, GNS, indie games, indie rpgs, Labels, Narrativist, needs, preferences, Simulationist

First Impressions Review: “Famine in Far-Go”

December 15, 2010 by Dave

Famine in Far-Go is the new release for the new version of the Gamma World RPG. It is one part expansion set, providing new rules for both the players and GM to use, and one part large adventure, spanning several levels.

Filed Under: Reviews, Roleplaying Games Tagged With: famine in far-go, gamma world

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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