Read on as I discover the true meaning of Christmas. Does it involve amputation? Setting aside one’s humanity to gain unlimited power? Spinach? Only Santa knows for sure.
Hope and Fear
Players love this range of emotions, but having every combat follow the same trajectory gets a bit boring. The grind feeling results from recognizing the pattern and the corresponding desire to just fast forward to the end. Who wants to sit through round after round of monster at-will attacks especially when we “know” that the PCs are likely to win?
Critical Bits for the week ending 2010-12-19
From the Archives:: Chatty Bits: Deadlands Ideas http://bit.ly/hnhaKQ #charchive # RT @Epidiah: It's Beginning to Look a Lot Like Epimas: http://wp.me/pEhQM-dE # Hometown, Gamma Terra – creating the Gamma World version of your hometown http://bit.ly/fq4UrG # Happy birthday to regular editorialist @dixontrimline ! # Inspired by @obsidianportal, we've replaced our ads with @CPCharity donation boxes. […]
Review – Tron: Legacy
I am a particular brand of Tron fanboy because the movie came out the year before I was born and I wouldn’t really understand much about computers or programming until many years after I had the movie decently memorized. I’ve loved the original movie for pretty much my entire life, even writing about my love affair with the movie and how I can use it to know if I’ll really like someone right away. It should be no surprise that I went to see Tron: Legacy on the day of its release, but I am a bit surprised that we decided to see it in 3d and that it turned out to be a good decision.
Actual Plague
The critic has analyzed the particular medium for an extended period of time, understanding elements of its architecture, such as pacing, characterization, construction, and depth. I say all of that to say this: actual play podcasts suck.
Beyond Labels: How Each RPG Serves and Rewards Specific Needs
In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.
Movies I Want to See in 2011
Something you may not know about me if you come to Critical Hits mainly for the RPG content is that I’m a huge movie nerd. In April of this year I posted a look ahead at the big summer movies of 2010 that I was hoping to see, just as I have done for the last four years running. This year is a bit different from the last few because I am already excited to see a ton of movies in 2011 and we’re not even through December yet! Here’s a look at the movies of early 2011 that I’m most excited to see, and a quick description of why I’m excited about it:
First Impressions Review: “Famine in Far-Go”
Famine in Far-Go is the new release for the new version of the Gamma World RPG. It is one part expansion set, providing new rules for both the players and GM to use, and one part large adventure, spanning several levels.
The Architect DM: Abandonment & Re-population
As a DM that runs a tabletop RPG, it is your right and privilege to strike towns, lands, and whole continents with whatever form of catastrophe or disaster that strikes your fancy. Whether it is a terrible plague, massive tidal wave, or vicious invading army that sweeps through the area and all but wipes out the native inhabitants it is up to you to determine what happens with that location once the initial catastrophe has passed. These events could have happened hundreds of years before the characters were born or they could be the climatic event that finishes off a chapter of your game and opens up a new one. No matter when it happens, it is up to you as the DM to figure out how these events will effect your game world and how the players will experience the event and the aftermath.
A Very Gamma Christmas
“‘Twas the night before Christmas” / (or so the book said) / not an Ancient was stirring / (because they’re long dead)
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