Dave looks back at the 2nd edition of “Mage: The Ascension,” how he got into the game, why it never stuck as a campaign, and how it rewired his teenage brain.
Critical Bits for the week ending 2011-01-02
From the Archives:: 4th Edition Round Table: Classes and Other Topics http://bit.ly/frXP1w #charchive # RT @fredhicks: Dresden Files, Freemarket, Gamma World, Apocalypse World, more on MTV Geek's Top 10 RPGs of 2010: http://tinyurl.com/26drgrs # Nearly $800 raised to help the Child's Play charity. Can you help us, @obsidianportal, & @gfbrobot hit $2000 by Friday? http://bit.ly/i52elV […]
My RPG New Year’s Top 7 Wish List
I got everything I wanted for Christmas, but I also have some hopes and wishes for the New Year. And here they are.
Editor-in-Chief’s 2011 Blogolutions
As I mentioned in our 5th anniversary post, it’s been a pretty big year for us. Now, however, that means I have a group of great editors, writers and readers who are looking to me for what’s next. These are just some of the ideas that have passed by me in the past year that I might try and implement in the next year.
The Architect DM: Open Spaces, Plazas, and Holidays
It’s the end of the year and what most of us would call the “Holiday Season”, and I have instead decided to bring up a relevant topic that is quite fitting for this time of year. I’m sure there are several published pieces and posts online about incorporating holidays into your RPG game, but I’d like to discuss them with a specific focus on the location designs you use in your game. I’d also like to focus on one specific holiday trope that you’ve probably considered for your own game – if there’s a holiday/special event, the party is most likely there to experience it.
Vanir’s New Year’s Gaming Resolutions (2011 Edition)
Since the new year is almost upon us, I decided perhaps I should give a look to how I would like the entertainment portion of my life to function over the next year.
Depression & Dungeons & Dragons
When it comes to depression, real, actual, honest, sky-is-falling-and-life-is-ending depression, it’s a matter of bits of your brain actually missing. It’s a physical, medical, miserable condition, where life around you stays exactly the same way, but you have lost your ability to perceive it correctly.
Critical Bits for the week ending 2010-12-26
From the Archives:: Why You Should Be Excited for Starcraft 2 http://bit.ly/enKgAa #charchive # Now Rolling: Gamma-Tastic by @dixontrimline, a brief recap of A Taste of Gamma World at @labyrinthdc http://bit.ly/i55KAR # Donate to the Red Cross, be entered into a chance to win a free custom illustration by famed fantasy artist Ben Wootten http://bit.ly/dRfRg4 […]
Carrot Design, Part 1: A Freelancer’s Challenge, From Needs to Rewards
In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.
The Architect DM: Fantasy Technology & Development
In my last post I talked about how the abandonment of locations and their resettlement can be used to influence the way we design our RPG worlds. The discussion led into the idea of technologies that could be developed and subsequently lost along with a civilization, only to be rediscovered at a later date by different cultures. I know for a fact that many people have a mental disconnect when it comes to thinking of “technology” and their typical Dungeons & Dragons game world. I often think of technology in an RPG along the same lines as psionics, there seem to be a lot of people who love to use them and a lot of people who avoid using them altogether.
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