RT @KoboldQuarterly: NEWS: Open Design Launches Midgard Worldbuilding Project http://pitch.pe/114227 # From the Archives:: New York, New York, It's a Hell of a Town http://bit.ly/g8DKHw #charchive # New Year, New Game Sale @DriveThruRPG: 20 Games for $11 Each http://bit.ly/efFSnb # RT @baldmangames: It took a while, but the #DDXP Seminar schedule is available! Go take […]
Why I Love DDXP
DDXP kicks off in less than 2 weeks. And I have some good news, as well as one piece of bad news.
Into the Unknown
Mysteries must have answers in all roleplaying games. At least, the secrets the players wish for their characters to uncover should have some means of being laid bare. That means the DM, at least, has to know, or have an idea, where a path of exploration leads. In the case of published work, the designers should know such answers and, more important, reveal them.
The Architect DM: Questions & Answers
While I’m gearing up and preparing to continue the Architect DM series into 2011, I decided to first put out a call for more questions on my twitter account and see what kinds of questions you guys have when it comes to DMing and world building in your RPGs. This has worked incredibly well for me in the past, at least half of the posts in this series so far have come directly from reader questions or suggestions and I’m always looking for more topics to cover.
Carrot Design, Part 2: D&D 4e’s Classic Rewards
In which Chatty dives in D&D 4e’s engine and explores the various types of rewards available for its players. He then examines areas where new, interesting types of rewards could be created to enhance the gaming experience of a wider spectrum of players.
Thirty Days in Cataclysm
I hadn’t played WoW for about six months before Cataclysm came out but now that it has, about a month ago, I’ve put in a good deal of time into the new expansion and I liked what I got. Today I’m going to talk about I’ve seen over the past month, what I liked, what I didn’t, and where I plan to go. You might call this a review, but reviewing a game expansion with such a large amount of content isn’t really possible. So really it’s just my experiences so far.
Critical Bits for the week ending 2011-01-09
From the Archives:: A Solid "1" http://bit.ly/gxvhaD #charchive # RT @AdamantEnt: An experiment or a leap of faith: Adamant's new "app-pricing" business model: http://bit.ly/gBRLS7 # RT @rjschwalb: Grab your force dragon right here: http://www.robertjschwalb.com/2011/01/lost-monsters-force-dragons/ # Review: From Here To There, 9 Adventures For The Road by @gnomestew http://bit.ly/eoWneu # RT @geeksdreamgirl: New Article: One Box […]
Chatty’s New Lair, V2.0
In which Chatty invites you to his basement lair to witness the unveiling of his new secret laboratory of writing doom… or is it writhing doom? I always forget.
Personal Encounter Design Workshop
In mid-December I received a great e-mail from a reader named Brian that I talk to regularly on my twitter account, he was planning for an upcoming D&D adventure and wanted some specific help with designing an encounter. I’m not sure what exactly prompted him to send it my way, but I was more than happy to read through and share some of my ideas to help spice up his encounter. Just today I received a follow up e-mail that he is planning to run the encounter tomorrow and that he wanted to run his updated encounter by me again. I was all to happy to oblige, and I also realized that the exchange of e-mails might be something some of you would be interested in seeing. So here it is, with his permission of course.
Shamanic Puberty
A coming-of-age tale of one man and two berserkers. Of fighting and healing. Of puppies and of elven bones knitting. Of divine power and delicate constitutions. Of character acne. I don’t know what that is, but it definitely underscores the need for good PC hygiene.
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