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You are here: Home / Archives for Newest Critical Hits

“Leverage” RPG: The Misidentified Dolphin Job

December 13, 2010 by Dave

The Miami Crew helps out a disgraced football player by reversing a lookalike brother con into a Kansas City Shuffle within a Xanatos Gambit.

Filed Under: Critical Threats, Editorial, Roleplaying Games Tagged With: Actual Play, leverage

Critical Bits for the week ending 2010-12-12

December 12, 2010 by Gato the News Robot

From the Archives:: The 5×5 Method http://bit.ly/hR2xwc #charchive # RT @fredhicks: New on Deadly Fredly: Gamma World: Vehicle House Rules Rough Draft http://www.deadlyfredly.com/2010/12/gamma-world-vehicles/ # Now Rolling: Legend of the Rings Contest Wrap-Up: http://bit.ly/heg9bH # RT @mudbunny74: The #DDI Compendium has been updated with DS, HotFK, Dragon 392, Dungeon 183. See post for more info. http://bit.ly/dIeG9r […]

Filed Under: Critical Bits Tagged With: twitter

The Roleplay’s the Thing (Wherein I’ll Catch the Conscience of the Gamer)

December 10, 2010 by Shawn Merwin

As the days fly by and we get closer to The Most Interesting Roleplayer in the World tournament at DDXP 2011, I have been doing a great deal of thinking about the concept of roleplaying, particularly within the concept of a tabletop RPG. Topics on this aspect of the hobby come up on the various forums and discussion lists more frequently than cable news arguments about which politician or pundit is or is not Hitler.

Filed Under: Editorial, Know Your Roll Tagged With: edition wars, roleplaying

From Here to There: Finally Here!

December 9, 2010 by The Chatty DM

In which Chatty announces that his 4e Adventure is FINALLY out, steals from the publisher to describe the product as a whole and shares his designer notes and the dark secrets behind the adventure he wrote.

Filed Under: Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: adventure, Cultists, d&d 4e, D&D essentials, essentials, Lovecraft

On Writing

December 9, 2010 by Chris Sims

More than a few folks have asked me for advice on writing. I don’t know why. I have edited and written, with mixed success at both, for publication and pleasure. Like I said, that doesn’t prove anything. What I can say is that writing isn’t easy. It takes courage and skill and patience, and a good editor always helps.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: game writing, usage, Writing

The Architect DM: World Building By Process

December 8, 2010 by Bartoneus

If you think about the world around us and how it came to be the way it is, most things you’ll look at are the result of a process. Villages were created out of a need for shelter and then grew into towns and some eventually grew into cities, while natural formations like mountain ranges rise and fall due to the workings of plate tectonics. When we set out to create a world for an RPG, or even for videogames and fiction, we are attempting to create a world that is the result of a process that has never actually happened. Some worlds can certainly have mountains that don’t line up along a range and aren’t even created by plates of earth shifting and colliding, but my personal belief is that if you are creating a world the best foundation you can use is that of the real world that we see all around us.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, Dungeons and Dragons, Location, map, Roleplaying Games, roleplaying games, world building

Inquisition: The Cataclysm is Nigh

December 7, 2010 by The Chatty DM

As many of you know (hell probably everyone), today was the launch of Blizzard’s latest World of Warcraft expansion: Cataclysm. More than mere increasing of the level cap with new races and new zones, this expansion rests on a new world shattering storyline that changed the look and feel of the game for all players, regardless of what version they currently play.

Filed Under: Inquisition of the Week, Video Games Tagged With: cataclysm, world of warcraft

Fiasco Friday: Chatty’s Tale of Suburbia, Act 2 and Aftermath

December 6, 2010 by The Chatty DM

In which Chatty concludes his tale of drugs, meaningless sex and violence in an unnamed American suburb. Reader discretion is advised.

Filed Under: Actual Play, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Drugs, fiasco, Revenge, sex, tales from suburbia

Critical Bits for the week ending 2010-12-05

December 5, 2010 by Gato the News Robot

From the Archives:: Taking a break for some Gen Con Prep http://bit.ly/ewgGdc #charchive # RT @SlyFlourish: In case you missed it, Pimp my Orcus! http://bit.ly/dO9l75 #dnd # RT @wilw: In which my shirt.woot shirt makes its resurrection roll http://bit.ly/gMQVeQ # Junkulator: #gammaworld junk generator http://bit.ly/eVgzSb You Can't Handle All The Junk by @jaredvonhindman http://bit.ly/eIqcQs # […]

Filed Under: Critical Bits Tagged With: twitter

Fiasco Friday: Chatty’s Tale of Suburbia, Act 1

December 3, 2010 by The Chatty DM

In my quest to play as many different RPGs as I could before settling on new campaigns after the holidays, I finally got to play Fiasco last Friday. Here be the game report, part 1!

Filed Under: Actual Play, Musings of the Chatty DM, Roleplaying Games Tagged With: Drugs, fiasco, Revenge, sex, tales from suburbia

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  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

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