In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.
The Final Stage of a RPG Group: Dissolution
I thought I was done with this increasingly inaccurately named “4-stages of RPG group development series” when I wrote the last part about Stagnation, but recent event in my gaming group lead me to a painful decision and I thought that tackling it as an addendum to the series would be a good idea.
Pre-Order your print copy of the 2009 Deluxe One Page Dungeon Codex through Kickstarter
Get a signed copy of the Deluxe 2009 One Page Dungeon Codex mailed to you anywhere in the world through Tabletop Adventure’s Kickstarter program. All supporters will get a special bonus!
Roludothon 1 Report: The Sea patrol.
Continuing his Roludothon convention report, Chatty relates his 1st Mouse Guard experience as a player.
Mailbag 8—All By Myself, Part 5
This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.
Roludothon 1 Report, Morning: Robo-Rally, Agricola and Cheetoism
Chatty DM shares his gaming and social experiences at a local convention in Montreal. He tried Agricola for the first time and, surprisingly, liked it!
Origins 2010: “Game Design is Mind Control” Seminar
During Origins 2010, I dropped by a packed seminar run by Luke Crane and Jared Sorensen. Luke Crane is the designer of Burning Wheel and Mouse Guard RPGs, of which we (mainly ChattyDM) have spoken of on many occasions. Jared Sorensen is the game designer behind a number of games including Action Castle and the […]
Lost Words of Power
Behold! The lost knowledge of the ages. Words of power! Words randomly pulled from the air and assigned meaning as if by magic!
What if, Twitter Edition: Dailies as Encounter Powers
One of the things I absolutely love about Twitter, once you reach a certain critical mass of followers, is its instant ability to create multiple parallel discussions about a subject.
Yesterday I was working at prepping my Font of Sorrows D&D 4e adventure when the following thought struck me:
What if dailies were encounter powers but could only be used while bloodied? That’s what I see in action movies like Iron Man 2
Origins 2010: Get the One Page Dungeon Codex
For those attending the Origins Game Fair over the weekend, you can mosey on down to Tabletop Adventure’s booth (#422) and purchase a copy of the Codex on CD-ROM (includes the color PDF Codex in both screen and print resolution formats and all 112 One Page Codex entries) for just 5$. The CDs look awesome and makes for a great, crash proof and portable reference!
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