Here’s a quick post to cover the tiny bit of Comic-Con that’s happened so far. After a mistake that put me on the wrong shuttle and a nearly hour-long drive around downtown, I arrived at the house Chris Tulach and I have rented a room in. Then after a 30-minute walk back down to the convention center, I snagged my professional badge and headed toward the exhibit hall that was just opening up.
The Guest DM
Occasionally, DMs need a break. In long-running highly developed game worlds players may find that there are parts of the campaign or the world that they are particular interested in. If they notice that the DM needs a break, but is still is gung-ho about his game, this presents a golden opportunity. Running a single adventure in the regular DM’s game world is an unusual break for him and a change of place for the players.
Mouse Guard Chronicles, Session 1, Part 4: The Players’ Turn
In which Chatty concludes his telling of his 1st Summer 2010 Mouse Guard session. In this post, the players experiment with the very Indie concepts of Shared Narrative and setting their own scenes.
Minions Are Spice
A minion is a tiny onion used for flavor, especially in soups. That’s what my father told me when I was a kid. Even then, though, the D&D game had imparted enough for me to see the lie and the humor. In fact, if analyzed closely, this quip from dear ol’ dad, and my assimilation of it, might explain a lot about me. Talk about analysis paralysis.
Greetings from the New Initiate
When Chris Sims extended an offer to joining Critical-Hits a while back, I was intrigued. I liked the site, and its reputation as a good group of people who usually stay positive about games (but while remaining honest about their opinions). My existing blog, while mostly about gaming, didn’t cleave strictly to D&D discussions. Or at least I didn’t plan for it to always do so. Also, I’ve made a long tradition of following in Chris Sims’s footsteps ever since I became an editor on D&D shortly after he did, so here was another chance.
Mouse Guard Chronicles, Session 1, Part 3: The Unarmed Hero
In which Chatty continues his multi-part series detailing his 1st Summer 2010 Mouse Guard session where he tackles a combat conflict and describes the rest of the GM-controlled narrative before turning it over to the players in the next post.
Mouse Guard Chronicles, Session 1, Part 2: The Lost Patrol
After we ordered and ate our evening meal I asked if they wanted to play a Mouse Guard session now that the PCs were made and that we’d had some time to take a break from char gen and do something else. All players were willing to start playing…
…So I actually had to prep an adventure, like right now!
Fiasco, It’s Not
I’m here to report as a Fiasco player. I played with four other veteran gamers, a few among us industry pros. Logan Bonner got us together and learned the rules with us. For the record, I have read on bits of the Fiasco rules, so this report is purely experiential and relies heavily on my memory of events. I’m also trying out a Chatty DM style post for a change.
Mouse Guard Chronicles, Session 1, Part 1: Char Gen.
On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group’s fancy.
Dear Roger Ebert
I’ve always admired Roger Ebert. Though I disagree with his assertion that videogames can’t be art, I still deeply respect his opinion. As long as he finds out for sure, that is.
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