The successful but banged-up patrol hobbled back to Lockhaven to recuperate from their injuries under the ministrations of the Guard’s healers. On their way, they stumbled upon 2 surviving Scent thugs caught in the Flashflood and Jasper ran to their help, rescuing the Garrow the Merchant and the huge Thug otherwise known as The Big Cheese.
The Patrol left port Sumac with a shipping of Scent chemical with the firm intention of locating the breach in the northern border and sealing it up before more predators entered the territory. Before they could find it, they were waylaid by a group of thuggish mice who wanted to get their paws on their shipment of powder and learn the whereabout of other Scent-laying patrols.
In which Chatty concludes his telling of his 1st Summer 2010 Mouse Guard session. In this post, the players experiment with the very Indie concepts of Shared Narrative and setting their own scenes.
In which Chatty continues his multi-part series detailing his 1st Summer 2010 Mouse Guard session where he tackles a combat conflict and describes the rest of the GM-controlled narrative before turning it over to the players in the next post.
On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group’s fancy.