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You are here: Home / 2011 / Archives for September 2011

Archives for September 2011

A Joyful Noise

September 16, 2011 by Shawn Merwin

Geeks speak, but why should anyone listen? Because all voices have the potential to produce a joyful noise. We just have to be willing to hear it.

Filed Under: Editorial, Know Your Roll, Roleplaying Games, Video Games

The Geek Way

September 15, 2011 by Chris Sims

In most dictionaries, the definition of “geek” is way behind the times. It’s still classified a pejorative term that implies negative qualities or insular, intellectual behavior. Synonyms include dork, freak, nerd, and weirdo—basically a social misfit. The reason I say this sort of definition, and the people who still use it, are behind the times is because geek has been moving toward chic since Revenge of the Nerds (1984) was in theaters. As the dorks of the 80s grew up and became business leaders, computer specialists, game designers, scientists, writers, and other sorts of accomplished professionals, “geek” has become synonymous with success and disposable income.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 4e, D&D, Dungeons & Dragons, geek, roleplaying games, speak out

The Architect DM: Last Minute Planning

September 14, 2011 by Bartoneus

Charrette is a word that most likely means nothing to you, unless of course you studied Architecture or Design in school then it is a word that can mean quite a lot and the emotions it brings up vary widely from person to person. Charrette is a word used among architecture students to describe a design crunch/cramming session that derives from the French word for “cart”. The term became popular because schools in Paris would have carts pushed around to collect student’s drawings and it was not uncommon for students to continue working on their drawings for as long as possible by riding in the cart. For better or worse, the term has stuck through to this day and architecture students are still as bad as ever at finishing their projects before rigid deadlines.

Filed Under: Roleplaying Games, The Architect DM Tagged With: adventure, charrette, Crunch, D&D, DM advice, dnd, Dungeons & Dragons, Dungeons and Dragons, gm advice, last minute, planning, prep, preparation, roleplaying games, the architect dm

Bedtime Adventures: May-Gee’s Big Test, Part 2

September 14, 2011 by The Chatty DM

In which Chatty concludes the Bedside story he and his daughter Rory created. A story about a young teenaged magician named May-Gee, a boy and the power of music and linked magic.

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Bedtime roleplaying, collaborative storytelling, gaming with children, Gaming with Kids, story games, Storytelling

Fudging The Grid

September 13, 2011 by Vanir

I prefer to keep an open mind about most things, not the least of which is gaming. That, coupled with my willingness to play devil’s advocate, occasionally finds me arguing for a position I don’t completely agree with. Sometimes, you find you’re not arguing about what you thought you were when you started. This time, I found myself in an internal argument with myself contemplating the very nature of running a roleplaying game. It was like, inside the other argument. It was like ARGUMENT INCEPTION.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: 3e, 4e, battle mat, bronies, dm fiat, friendship is magic, fudge, grid, innocence lost

Critical Hits Podcast #31: Quinn Murphy and Mike Shea on Skill Challenges

September 12, 2011 by Mike Shea

Mike Shea of Sly Flourish talks to Quinn Murphy of At-Will about skill challenges. Learn the top 3 tips for effective skill challenges. Get the hot button questions answered like when to say or hide the fact that players are in a skill challenge, how do you write up skill challenges, how to add interesting choices into skill challenges, how to engage players in a skill challenge, using skill challenges in combat, and much more.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, DM advice, skill challenges

Bedtime Adventures: May-Gee’s Big Test, Part 1

September 12, 2011 by The Chatty DM

In which Chatty goes back to basics and shares the first part of an bedtime interactive story he created with his daughter.

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Bedtime roleplaying, collaborative storytelling, gaming with children, Gaming with Kids, story games, Storytelling

Critical Bits for the week ending 2011-09-11

September 11, 2011 by Gato the News Robot

RT @fredhicks: Dresden Files RPG Casefile: Evil Acts: http://t.co/j75DNSs # RT @SlyFlourish: These are absolutely awesome #dnd character sheets. I hope @newbiedm does something like this: http://t.co/2N5pqDn # “@Wizards_DnD: Playtesting for the #DnD skirmish-style board game is open. Join the D&D Playtesting group now. http://t.co/btWXeDK” # Do you want a code to get into the […]

Filed Under: Critical Bits Tagged With: twitter

The Architect DM: On Magic Items – Part 2

September 7, 2011 by Bartoneus

Last week I looked at some issues I’ve been experiencing with magic items in 4th Edition D&D and some possible solutions. This week I’d like to talk about some other possible solutions as well as just some general concepts related to magic items that hopefully generate some interesting ideas for how to handle magic items in your D&D campaigns. There were some fantastic comments on last week’s post and I’m going to incorporate some of the topics or ideas brought up there into this post as well.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, 4th Edition, advice, architect dm, D&D, dnd, Dungeons and Dragons, inherent bonus, magic items, roleplaying games

Box Out Of Hell 2: Back Into The Box

September 6, 2011 by Vanir

Our last D&D session went a bit different from the usual. For most groups, that might mean stepping out of the box a little and trying something weird. For my players, it meant riding in a Toyota Camry on a very straight stretch of interstate back to Normaltown. For the first time in our group’s history, we switched over from homebrewed adventures crafted from the seat of my very pants over to pre-made adventures done by Real Professionals. Of course it didn’t go quite as planned.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: box, boxes, boxing, boxing helena, D&D, dnd, module, preconstructed, premade, purchased

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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