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You are here: Home / Archives for sci-fi

The Architect DM: Designing with Precedents

December 7, 2011 by Bartoneus

It has been a few weeks since my last Architect DM post, but I’ve been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my general thoughts about worldbuilding for modern and futuristic games, which is a genre that I plan on talking about more in the future. However, this week I’d like to discuss something I learned in architecture school that can be applied to your games and make your life as a DM/GM easier.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, design, future, futuristic, modern, precedent, roleplaying games, sci-fi, worldbuilding

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

Chatty Plays: Freemarket Part 3, Ghost’N’Breakin’

January 27, 2011 by The Chatty DM

This post chronicles the second half of our Freemarket game.  You can follow my post on character creation here and my recounting of the first half here.  Let’s conclude our David vs Goliath story of stolen sex toys designs, covetous enlightened blanks and subtle revenge. Quick dramatis personae reminder: Jack Knife (Yan): Jack of many […]

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Chatty Play’s: Freemarket Part 2, The Steam Stallion

January 24, 2011 by The Chatty DM

In which Chatty shamefully tells the tale of how his players used a brand new, state-of-the-Art Role Playing Game and tested it’s revolutionary task resolution mechanic… to make a wall and a sex toy. True Story, but hell did everyone have fun.

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Chatty Plays: Freemarket Part 1, Character Generation

January 22, 2011 by The Chatty DM

In which Chatty writes about his Freemarket game, starting with character generation. Expect some gushing about the game system and a walk through of Char Gen

Filed Under: Actual Play, Adventure Prep, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Barf Forth Apocalyptica! Review: Apocalypse World

August 15, 2010 by The Chatty DM

Not for the faint of heart from both a thematic and playing philosophy point of view, Apocalypse World presents a very clever and potentially engrossing game. It’s main focus is not so much on player accomplishment (or setting exploration) but rather the relationships that form between PCs and the constantly mutating loyalties and rivalries between them.

If you’ve started enjoying story games that thrive on failures like Mouse Guard and Burning Wheel but want to explore a darker, very adult theme, Apocalypse World is worth giving a try.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Reviews, Roleplaying Games, Tropes Tagged With: Dogs in the Vineyard, games indie, Post-Apocalypse, Reviews, Rules-light, sci-fi, story games, Vincent Baker

Why You Shouldn’t Watch Firefly

July 30, 2008 by Sucilaria

Many, if not most of you, have already viewed Joss Whedon’s Firefly series and the follow-up film, Serenity. This article is not intended for you; however, let me say that I’m sorry. I now feel your pain, because some supposed “friends” convinced Bart and I to view the series. I had many reservations about it, […]

Filed Under: Anime, Editorial, Featured, Movies, Science Fiction & Fantasy Genre, Television Tagged With: firefly, joss whedon, sci-fi, science fiction, Television, TV, tv shows

Review: I Am Legend

December 28, 2007 by Bartoneus

Even though I Am Legend came out in theaters two weeks ago on December 14th, many people have not seen it yet possibly because of the mixed reviews it has recieved.  Ever since we saw the first teaser that gave no indication of anything other than Will Smith being alone in the city, my wife […]

Filed Under: Featured, Movies, Reviews, Science Fiction & Fantasy Genre Tagged With: I Am Legend, movie, Reviews, sci-fi, Will Smith

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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