In which Chatty exits his blog silence to share the best tidbits of his Washington DC trip to attend a gaming con.
Chatty’s PaxEast Highlights: 3 days of Fun Among Friends
In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!
Mouseburning It: Hacking a Skill System, Small Press Style
In which Chatty finally shares part of what his small press pilgrimage taught him and describes his new method for dealing with skill checks in classic RPGs like D&D (easily adaptable to most other classic games too)
Chatty’s New York Trip Highlights, Part 2: Queens is Burning
In which, Chatty Phil wanders the street of Astoria, looking for Burning Con and a chance to play some truly engaging Burning Wheel scenarios.
Mouse Guard Chronicles, Session 2, Players’ Turn: The Spurce Connection
The successful but banged-up patrol hobbled back to Lockhaven to recuperate from their injuries under the ministrations of the Guard’s healers. On their way, they stumbled upon 2 surviving Scent thugs caught in the Flashflood and Jasper ran to their help, rescuing the Garrow the Merchant and the huge Thug otherwise known as The Big Cheese.
Mouse Guard Chronicles, Session 2, GM’s Turn: Scented Storms
The Patrol left port Sumac with a shipping of Scent chemical with the firm intention of locating the breach in the northern border and sealing it up before more predators entered the territory. Before they could find it, they were waylaid by a group of thuggish mice who wanted to get their paws on their shipment of powder and learn the whereabout of other Scent-laying patrols.
Mouse Guard Chronicles, Session 1, Part 4: The Players’ Turn
In which Chatty concludes his telling of his 1st Summer 2010 Mouse Guard session. In this post, the players experiment with the very Indie concepts of Shared Narrative and setting their own scenes.
Mouse Guard Chronicles, Session 1, Part 3: The Unarmed Hero
In which Chatty continues his multi-part series detailing his 1st Summer 2010 Mouse Guard session where he tackles a combat conflict and describes the rest of the GM-controlled narrative before turning it over to the players in the next post.
Mouse Guard Chronicles, Session 1, Part 2: The Lost Patrol
After we ordered and ate our evening meal I asked if they wanted to play a Mouse Guard session now that the PCs were made and that we’d had some time to take a break from char gen and do something else. All players were willing to start playing…
…So I actually had to prep an adventure, like right now!
Mouse Guard Chronicles, Session 1, Part 1: Char Gen.
On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group’s fancy.
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