I’ve played (and run) a few more sessions of 13th Age since I wrote my first preview, as the rules became more solid and filled out from those first playtests. I was initially more guarded, but since then, my opinion of 13th Age has only gone up. The actual books are making their way into […]
Interview: Rich Baker on “Primeval Thule”
If you know D&D, you probably know the name Rich Baker. From his role in development of settings like Birthright, games like Alternity and the new Gamma World, many Forgotten Realms supplements and novels, war games, and much more, Baker has many years of industry experience on all kinds of products. Now, Baker has teamed up […]
Flank You Very Much: Tactical Play in D&D
An interesting question came up in an online discussion of D&D Next, and I very much anticipated seeing how the answers would play out. The question regarded how players and DMs handled flanking in the playtest, since the current iteration of the rules do not mention flanking. I was most interested in not what people […]
Of Tables and Games: What I’m Playing Now
Before I start, a little Chatty update: Winter and Spring have been my crazy freelancer months for a few years now. I’m knee-deep in pushing the Cortex Plus Hacker’s Guide to layout. Dave and I released the preview version of the Fantasy Heroic Roleplaying game to backers and the response has been both positive and […]
Review: The Lazy Dungeon Master
Advice on Game Mastering, beyond the very basics, is often a matter firmly rooted in perspective. We’ve all got our methods, and the people who disagree with them. We all sling around maxims and codify buzzwords that try to illuminate the abstracts that go on when we have fun at the helm of a game. The Lazy Dungeon Master by Michael E. Shea, AKA Sly Flourish offers a lot of advice that is worth considering in this arena.
The Cortex Plus Hacker’s Guide: The Old School Job
In which Chatty describes his Cortex Plus hacks included in the Cortex Plus Hacker’s Guide and points to where you can get a preview copy of the first part!
The Top 10 Things That Can Make a Convention Game Awesome
In which Chatty returns to his love/hate relationship with convention games and tells you what can make them so cool.
Cortex Plus Hacker’s Guide and Fantasy Heroic Roleplaying
As you might know, Phil and I have been D&D fans for decades. Here on Critical Hits, we’ve spent a lot of time writing about, musing about, and generally playing with D&D and games like it.
Back Catalog D&D PDFs Begin to Resurface on DriveThruRPG
PDF editions for D&D products have begun to reappear on both DriveThruRPG and the new completely branded site D&D Classics.
Freelancer Chronicles: The Coast Wizards and I, Some Lessons.
In which Chatty shares is experiences as a Wizards of the Coast freelancer. The good and the bad. He shares many of the lessons he learned from his experiences should you want to give it a try.
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