Wizards of the Coast is awesome enough to provide us with five copies of the new 1st Edition Advanced Dungeons & Dragons Unearthed Arcana reprint book to giveaway to our readers! We haven’t really done a giveaway or contest in quite a while, so I’m keeping this nice and simple – all you have to do in order to be entered to win one of the five copies is leave a comment on this post!
Our D&D Greatest Hits: Chatty’s Advanced Dungeons and Dragons
I was very intrigued with Mike Mearls’ vision of creating a “D&D’s Greatest Hits”. It evokes a plethora of images about modular designs and piecemeal “build your own game” elements that inspires the writer and buding game designer in me. This gave me an idea for a series of post here at Critical Hits. I thought it would be interesting if we shared our five DMing Greatest Hits for some or all of the versions of D&D we played as dungeon masters.
26 Years of Gaming Lessons
My wife’s birthday is coming up, which made me think of my birthday, which made me think of my age, and thus, the length of time I’ve been a gamer. I’ve been a gamer for 26 years, and in that time: I’ve lost an arm and a leg in the same fight; witnessed the best […]
Interview with Rich Marflak, Winner of the First RPGA Open Tournament in 1981
An interview with Rich Marflak, the winner of the first RPGA Open tournament at GenCon in 1981.
Kids and Games: Getting it Wrong is Doing it Right
As I looked at my son and his friend play Talisman “wrong”, I was flooded with powerful memories and a striking realization. One of the reasons why I love D&D so much is because I learned most of it by making stuff up while trying to learn it. I got most of it wrong, but I didn’t know then and I still had more fun than any other games I’d played so far!
My RPG DNA: Part 2: The Middle Years, GURPS
As I grew older, I grew progressively dissatisfied with playing AD&D only. As new RPGs emulating different genres came out, I wanted to experiment them with my friends. However, we soon observed that having to learn a whole new set of rules whenever we felt like switching genres was a significant barrier to entry.
My RPG DNA: Part 1: the Early Years, AD&D 1e
Say what you want of AD&D 1e, I think that we loved it so much because we had to unlock the game in our own way, adopting bits of rules, ignoring most of it, making up the rest, so we could get to the full fantasy RPG experience it offered. It is the one thing I miss most about it. 1e was MY game because I had no choice to hack it otherwise I’d never would have been able to play it.
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