What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.
Company Pirates
Time for everyone to make money regardless of alignment, God, or creed. The more unsavory, the better!
Company Men
Out there, lurking in the deepest jungles, are things. Things waiting for the smart and adventurous to come around and pop them into their backpacks. Things customers pay enormous sacks of gold for.
The HR Problems of Evil
No newspaper circulates with evil want-ads in the back. No Quest Givers sit around in taverns trying to get evil to go on evil missions and join Evil Empires.
Realism vs. Genre Emulation
Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?
The Franchise of Evil
A household evil name is more than a brand. It’s a stamp of evil quality. Murder Hobos know what they’re getting when they run with that brand.
Vignette D&D Play
When we started a new D&D campaign, my players made it clear: they’d much rather not start at level 1 again.
World Building: Roots
Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.
A Study in Collaborative World Building
Our gaming group got together to start planning a new D&D 5e campaign. I went back into my world-building tools and applied methods I talked about in my Index Card Codex series.
The Ring Of Rumours: A Cursed Item Story
And from that point on, I decided that the ring had a low level curse on it. Where people interacting with the characters somehow knew something about an expensive ring.
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