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You are here: Home / Archives for Roleplaying Games

Chatty’s Quest : A Twitter Adventure

December 2, 2011 by The Chatty DM

Follow the adventures of TextChatty as he tries to survive his first day in his apartment. A Twitter text-based game played a few weeks back.

Filed Under: Actual Play, Featured, Geek Stuff, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Parsely games, text-based games, twitter, twitterquest

Epic-Tier Anything Sucks

November 29, 2011 by Vanir

There’s been a lot of talk around here lately about epic tier games in 4e (and how it isn’t very much fun, and how we’d all rather have our ever-regenerating livers torn out each morning by eagles than play characters over level 20). I haven’t had any experience with epic tier play in 4e yet, but from the sound of it I cannot wait. I have, however, dabbled in the cosmos-shaking power of epic level characters in previous editions. It sucked too. Let me tell you about it.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: aphrodite, beavis, cronos, fire, jupiter, kronos, liver, mythology, o noes icarus, prometheus, venus, zeus

Redesigning the Epic Tier

November 28, 2011 by Dave

Both Sly Flourish and I have talked a lot lately about the issues we’ve run into at epic levels in D&D. While there are certainly rules issues, I believe fixing them all would take up a lot more than single column. However, I do have some ideas on alternate ways to restructure how the campaign […]

Filed Under: Critical Threats, Editorial, Roleplaying Games Tagged With: 4e, campaign planning, DM advice, epic, epic tier

The Scaling Woes of 4th Edition Dungeons and Dragons

November 25, 2011 by Mike Shea

D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, DM advice, epic, epic tier, paragon, paragon tier

Chatty’s Dream Design Project: An Interactive Primer-RPG

November 23, 2011 by The Chatty DM

In which Chatty posts something that’s less than 500 words about what his dream game design project would be like. Hop right in and discuss!

Filed Under: Geek Stuff, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games, Video Games Tagged With: game design, gaming with children, Gaming with Kids, iPad, lady blackbird, Tablet PCs

Teach Kids to Game: Nico and Rory’s Stories

November 18, 2011 by The Chatty DM

In which Chatty revisits most of his “Playing with Children” posts and represents them in anthology form to celebrate “Teach Kids to Game” week.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: Bedtime roleplaying, D&D, Dungeons and Dragons, gaming with children, Gaming with Kids, Teaching RPGs

D&D Zombie Apocalypse, Part 2: The What Ifs

November 17, 2011 by The Chatty DM

In which Chatty asks a series of questions about the why and the how of a zombie apocalype in a fantasy world and comes up with solid ideas for campaign plots.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: D&D, d&d 4e, Mini-Campaign, nycc, setting

If The Dungeon Mama Ain’t Happy, Ain’t Nobody Happy

November 15, 2011 by Vanir

I’ll admit it: I’d been dreading running last week’s D&D game. It had been over a month since we played, and my trepidation was as much laziness as it was not wanting to dungeon crawl. I’d imagine it was much more my fault than the dungeon module we were running, but I’d somehow managed to suck all the fun out of the game for me. That’s the last thing you want running through the DM’s mind in any group — sooner or later things start to suck for everybody else. A few months later, the group breaks up and one of your roleplayers goes to prison for stabbing a minmaxer. I knew I had to do something. But what?

Filed Under: Dire Flailings, Roleplaying Games Tagged With: bob vila, change, communication, DIY, DM, dm tips, fishmen, group, martyrdom, mass extinction via fireball, maws, orcs, selfishness

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

The Harsh Lessons Of The Starfish Man

November 8, 2011 by Vanir

Once upon a time, back in high school, I had one of the most epic dreams of my career. In it, an evil man wearing a starfish mask and his army of dwarves had invaded my grandmother’s back yard and were kidnapping my best friend’s dad. A decade later, I based a campaign on this idea, and discovered the true meaning of Christmas. And by Christmas, I mean PAIN. Read on to know how my discovery can make your campaign better. Or something.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: bad jokes, DM, dm tips, dungeon master, dungeon master tips, Dwarves, failbarge, failboat, failtaco, failwalrus, gorilla aggression, mutated corn, piers anthony, piers anthony is ashamed of your subpar puns, point of failure, puns, roleplaying, servant leadership, sprinkles, starfish man

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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