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You are here: Home / Archives for Newest Critical Hits

Dawn Of The Carrot Colossus

March 1, 2011 by Vanir

Last Thursday, I took the reins of a brand new D&D group. I had some nerves going into this. There’s the “just like climbing the rope in speech class” pressure of getting up and performing in front of people, and I also felt it necessary to up my internal drama ante a little by thinking “you are personally responsible for everyone’s fun at this table they will probably want the next five hours of their lives back NO PRESSURE.” — But I’m better now. Read on to see how it all went down.

Filed Under: Dire Flailings, Humor, Roleplaying Games, Video Games Tagged With: adventure log, carrot cake, cement, cement block, DM, dungeon master, minas tirith, new campaign, new dm, zombies

The Combat “Out”

February 28, 2011 by Dave

Combat speed in D&D is an oft-debated topic, and while much of the conversation is useful, I have one method that I trumpet above all others to make your combats take less time and work better as a scene in your game, and that’s the combat “out.”

Filed Under: Critical Threats, Featured, Roleplaying Games Tagged With: 4e, combat, combat speed, D&D, outs

Critical Bits for the week ending 2011-02-27

February 27, 2011 by Gato the News Robot

From the Archives:: Nico's Pick up D&D 4e Game http://bit.ly/f0IVHw #charchive # RT @SlyFlourish: #dnd SlyFlourish: Designing 30 Minute Skirmishes in 4e http://goo.gl/fb/w9pML # RT @obsidianportal: Our official API has launched, and the possibilities are endless! http://bit.ly/gkIcan #rpg #API # RIP RT @CBR: BREAKING: Milestone Creator Dwayne McDuffie has Died http://on.cbr.cc/hLi4XJ # 6 games for […]

Filed Under: Critical Bits Tagged With: twitter

Brief Encounters…

February 25, 2011 by Shawn Merwin

And lo, a new FLGS opened within easy reach of a lost gamer. And it was good.

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: d&d 4e, D&D Encounters, FLGS, wizards of the coast, wotc

The Architect DM: Negative Space in Dungeons

February 23, 2011 by Bartoneus

A very important design concept used in Architecture that I would like to discuss today is the concept of negative space. This topic flows naturally from the discussion in last week’s post about the open spaces in an urban setting being defined by the buildings that are placed around it. In addition I have been thinking quite a lot about the topic since seeing the post on Boing Boing about classic style D&D hand-drawn dungeon maps. If you haven’t seen those maps yet, they are indeed very classic but they are also, unfortunately not examples of good dungeon design.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, classic, D&D, design, dnd, dungeon, Dungeons and Dragons, encounter, Location, negative space, roleplaying games, Roleplaying Games

Weird and Stubborn: A Tale of Omnipotence

February 22, 2011 by Vanir

This week, I undertake my first serious effort to run a campaign as a Dungeon Master in over 20 years of playing D&D. Will I succeed? Or will it be just like that one time when the things happened? Oh, God. The things! The THINGS! I wonder if I can just roll a Bluff check and have it work out OK in the form of a montage…….

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: character builder, D&D, DM, dnd, dungeon master, first time, newbie

Critical Bits for the week ending 2011-02-20

February 20, 2011 by Gato the News Robot

From the Archives:: Critical Hits Gift Guide #3 Games http://bit.ly/992L8i #charchive # RT @gamefiend: Hmmm…I seem to have have been given access to Roll! I talk quick about the D&D comic : http://j.mp/hc38mM # RT @nerdvana: RT @arstechnica: Designer of latest D&D board game explains its changes: http://arst.ch/o92 by @benkuchera # RT @NeoGrognard: Why RPGs […]

Filed Under: Critical Bits Tagged With: twitter

Digging Deep (Gnomes)

February 18, 2011 by Shawn Merwin

How does one designer take a creature that once ruined a campaign for him and re-imagine it to be something that could be the major piece of a campaign? With a little help and a lot of imagination.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, monster design

Mouseburning It: Hacking a Skill System, Small Press Style

February 18, 2011 by The Chatty DM

In which Chatty finally shares part of what his small press pilgrimage taught him and describes his new method for dealing with skill checks in classic RPGs like D&D (easily adaptable to most other classic games too)

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Apocalypse World, Burning Empires, Burning Wheel, D&D, d&d 4e, d20, Failure, Failure is fun, Leverage RPG, Mouse Guard, Skill, Skill Challenge

From the Archives: Skills

February 17, 2011 by Dave

Today I’m looking at skills. Rob Schwalb’s article about his dissatisfaction with them mirrors many of my concerns that have existed ever since my very first game of 3rd edition up through my current campaign. However, they clearly have value, as you’ll see in many of these posts, but also can pose some issues.

Filed Under: Editorial Tagged With: 4e, from the archives, skill challenges, skills

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About the Author

  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

    Email: vanir@critical-hits.comWeb: https://critical-hits.com//category/dire-flailings/

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