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The Architect DM: Open Spaces Design Toolbox

February 16, 2011 by Bartoneus

As I introduced in my last post about improvisation, I believe that the key to being able to design a location (whether beforehand or on the fly) is grounded in what I’m calling your toolbox for design. The key is that once you have a well developed toolbox to pull ideas from, you can more readily and quickly design a location for your tabletop Roleplaying Games on the spot or adapt your planned locations to fit the developing needs of the game table. An underlying goal of this series of posts is to help you develop the toolbox required so that you will be able to accomplish this task with relative ease and a good amount of confidence.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, design, DM, DMing, dnd, dungeon mastering, Dungeons and Dragons, Location, roleplaying games, Roleplaying Games, sandbox, Tips, toolbox, Tricks

How WotC Doomed Us All By Making The Fates Do Way More Work

February 15, 2011 by Vanir

Learn the dark secrets about D&D WotC doesn’t want you to know! Discover how you can break the game by doing nothing but buying official game materials! Defeat your enemies using nothing but cards (without becoming one of the X-Men!) All this and how to use Fortune Cards to fix your love life after the jump.

Filed Under: Dire Flailings, Editorial, Featured, Humor, Inquisition of the Week, Roleplaying Games Tagged With: 4e, Dungeons and Dragons, fortune cards, nentir vale, wotc

Critical Bits for the week ending 2011-02-13

February 13, 2011 by Gato the News Robot

From the Archives:: 10 word contest update http://bit.ly/f5KzZf #charchive # Cheapass Games returning with free, easy-to-print PDFs to download and print yourself, then pay what you want. http://www.cheapass.com/ # RT @joystiq: Activision axing Guitar Hero and True Crime; Freestyle Games reportedly hit with layoffs [update] http://aol.it/gLyrdj # "7 Dragons" coming later this year from @LooneyLabs […]

Filed Under: Critical Bits Tagged With: twitter

Blind Design, or How to Fail Better

February 11, 2011 by Shawn Merwin

Adventure design, whether for personal use or mass consumption, comes down to having a goal and heading straight toward it. And, of course, there are never pitfalls in the way . . .

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, adventure design, D&DXP, game design, heroes of shadow, published adventures

Visions Verbalized

February 10, 2011 by Chris Sims

If you can’t produce an elevator pitch, your idea isn’t solid enough. All games rely on this initial expression to become all they can be. A lack of focus at such an early stage leads, at least, to wasted work as designers realize a game’s scope needs narrowing. At worst, uncertain direction at the outset is a path of failure. Kitchen-sink design’s best results . . .

Filed Under: Analysis Paralysis, Board, Card, and Miniature Games, Featured, Roleplaying Games, Video Games Tagged With: D&D, game design, nanocon

The Architect DM: On Improvisation

February 9, 2011 by Bartoneus

I could not be happier for February to be here because it means winter is getting closer to ending and with it hopefully the seemingly annual lull in gaming activities. There was an unintentional break from my regular D&D campaign from late November until the very end of January due to weather and horrible holiday scheduling conflicts. Last year I somehow managed to go from thinking about canceling my campaign in early December to running three full adventures within January alone. Thankfully my game got back into the swing of things two weeks ago and now I am gearing up for another adventure this weekend. As I’m getting back into planning my adventures, I’ve been thinking more and more about improvisation in tabletop RPGs.

Filed Under: Roleplaying Games, The Architect DM Tagged With: adventure planning, advice, architect dm, D&D, dnd, Dungeons and Dragons, help, improvisation, improvising, roleplaying games, Roleplaying Games

DDXP 2011 Recap Part Deux: THE EXCITING REMAINDER

February 8, 2011 by Vanir

For those of you who missed last week’s recap of my trip to DDXP 2011: SPOILER ALERT! I had a seriously excellent time. Today’s article continues my account of my adventures in beautiful downtown Ft. Wayne, IN. Learning the Hard Way As I said yesterday, I had an awesome time playing in the Battle Interactive […]

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Reviews, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: ashes of athas, baldman games, D&DXP, ddxp 2011, living forgotten realms, wizards of the coast

Critical Bits for the week ending 2011-02-06

February 6, 2011 by Gato the News Robot

RT @DreadGazeebo: Wherein I give you the lowdown on @Wizards_DnD's new Despair Deck http://bit.ly/igfzxe # From the Archives:: Exploring Evil in RPGs http://bit.ly/hP0AI0 #charchive # RT @loganbonner: The worst RPG characters (via @frequentbeef): http://bit.ly/fABiX3 # RT @rjschwalb: I chat about skill challenges here: http://bit.ly/fQIE6I I'm sure there's something here folks will hate 😀 #

Filed Under: Critical Bits Tagged With: twitter

The D&D Experience

February 4, 2011 by Chris Sims

Lots of conventions, from PAX to Comicpalooza, have D&D games and organized play. None of them are like D&D Experience. This convention is about hardcore D&D gaming and D&D news. It’s all D&D all the time on official channels. Players who come here come to play the game from sunup until the witching hour. When they’re not playing, they’re learning more about D&D from the experts.

Filed Under: Analysis Paralysis, Featured, Roleplaying Games Tagged With: ashardalon, ashes of athas, convention, D&D, D&DXP, despair, Shadowfell

Lessons Learned at DDXP2011

February 4, 2011 by Shawn Merwin

DDXP 2011 is in the books. I’ll look at what I learned, think about the joys of playing and DMing, and extol the virtues of the World’s Smallest Stripper.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, ashes of athas, D&DXP, ddxp 2011, ddxp2011, heroes of shadow

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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