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Game Previews from GenCon 2011

August 17, 2011 by Bartoneus

While at GenCon this year I was floored by the amount of new games that were being previewed and available to purchase at the convention. Checking out these new games is one of the big reasons that I go to GenCon, so today I’d like to talk about some of the games that I got to demo while I was there. This post is titled “previews” because I haven’t had a chance to play any of these games in their entirety, but they all stood out to me either from before I went to the con or while I was walking the exhibit hall.

Filed Under: Board, Card, and Miniature Games, Featured Tagged With: alderac entertainment group, assault on icecrown citadel, board games, Card Games, catalyst game labs, cryptozoic entertainment, food fight, gears of war, leviathans, miniatures games, ninja, penny arcade, previews, raid deck, walking dead

DD&D 2011 Wrap-Up

August 15, 2011 by Dave

It’s now been over a week since we ran the 4th annual Drinking Dungeons & Dragons event for folks we know at Gen Con. Our small, single game in a hotel room turned into a room-filling (and food and drink minimum-fulfilling) event with four tables, and including all the attendees of our pre-party and audience, had over 50 gamers talking games and having drinks. The event was talked about the rest of the weekend, and apparently spawned many, many tweets during the game (which I missed due to running and hosting) so I’m happy to call it a success.

Filed Under: Featured, News, Roleplaying Games Tagged With: dd&d, DD&D 2011, gen con, gen con 2011, gencon, gencon 2011

Gen Con 2011: D&D New Products Seminar

August 8, 2011 by Dave

As usual, speculation was rampant on what Wizards of the Coast would announce at Gen Con. Given the departure of some high-profile names and based on statements made via the D&D website, the default prediction seemed to be the announcement of D&D 5th edition, or some kind of Basic/Advanced split forked off the current edition of D&D. As it turned out, none of that happened. That said, there was a major announcement at the end of the D&D New Products Seminar at Gen Con, and it’s one that gamers have been asking for a LONG time.

Filed Under: Board, Card, and Miniature Games, Featured, News, Roleplaying Games Tagged With: 4e, D&D, gen con, gen con 2011, gencon, gencon 2011

Chatty DM, Freelancer, Part 4: The Pit and The Plan

August 1, 2011 by The Chatty DM

In which Chatty chronicles the effect of his last depression (and recovery) on his writing career and how it shaped what he decided to go for.

Filed Under: Featured, Freelance Writing, Musings of the Chatty DM Tagged With: depression, Freelance Writing, Friends, Networking, Recovery, Tribe

The Architect DM: Nations as Character Backgrounds

July 27, 2011 by Bartoneus

I am still in the process of brainstorming on the following topics, but this post is an essential part of the process as I express my thoughts so far and more importantly get feedback from others and hear about their experiences. After running an adventure of D&D last week that included our friend Dixon Trimline, he and I were having a post-adventure geek out because we don’t get the chance to talk in person that often. During this geek out we discussed the history of my D&D campaign, specifically the world that has been built before and during the game, when I caught inspiration for an idea of presenting nations and world building as character background “packages” that can be taken by players.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, dnd, Dungeons and Dragons, nations, roleplaying games, Tips, Tricks, world building, worldbuilding

Chatty DM, Freelancer, Part 3: RPG Blogging, The Revelation

July 24, 2011 by The Chatty DM

In which Chatty relates some anecdotes about his first year as a blogger, his first lessons and, more importantly, his coming to terms with what he always has been since middle school…

Filed Under: blogging, Featured, Freelance Writing, Musings of the Chatty DM Tagged With: Bipolar Disorder, Blogger, blogging, Freelance Writing, Writing

Scotty’s Brewpub: Gaming, Grog, Grub, and Good Times for Gen Con

July 22, 2011 by guest

There’s a lot going on at Scotty’s during Gen Con. The short, take away is JUST GO, you’ll have fun. That’s enough if this looks like it’s going to be a TL;DR for you.

Filed Under: Featured, News, Roleplaying Games Tagged With: D&D, gen con, pathfinder, restaurants, wizards of the coast

The Architect DM: On Sandbox Campaigns

July 20, 2011 by Bartoneus

The Architect DM series has covered a lot of different aspects or tabletop RPGs ranging from details of a single encounter to the much larger task of planning out an entire game world. I’ve found myself tending to progress through that range from post to post instead of staying to one end or another for more than one or two posts in a row. With this in mind, today’s post comes from some of my more recent thoughts on Campaign planning and how to build towards running a mostly sandbox style game.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, campaign, D&D, design, dnd, Dungeons and Dragons, planning, railroad, roleplaying games, sandbox

Does Size Really Matter?

July 18, 2011 by The Chatty DM

In which Chatty muses about the importance of size in RPG groups and the fact that he holds on to ridiculous expectations and beliefs in SPITE of contrary data. Could it be that Chatty is not a logical positronic brain but an actual slightly damaged human being?

Filed Under: Featured, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: Banewarrens, D&D, group size, monte cook, pathfinder

The Architect DM: Give It Some Height

July 13, 2011 by Bartoneus

I’m going to clue you guys in to a nifty little secret that I’ve been using for a while now in my RPG encounters – adding height to a tabletop RPG can be one of the best ways to invigorate your encounters. You must be careful, because using something like height in your game can become something of a gimmick or a trick and if overused could become predictable or boring to your players. However, when applied correctly and in the right amount height and depth can create some of the most memorable moments of your game and can also help enforce or dissuade certain styles of play.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, advice, architect dm, D&D, design, dnd, Dungeons and Dragons, encounter, gimmicks, height, Location, Roleplaying Games, roleplaying games, Tips, worldbuilding

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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