In which Nico and Chatty conclude their first session of Castle Death, meeting Pit Trap Mac and dealing with an Ogre noble who’s a stickler for etiquette.
Castle Death! A Dead Simple RPG for Kids and Parents, Part 2
In which Chatty and his son Nico start exploring Castle Death and make up new rules as they go along, creating a unique introductory roleplaying experience.
Review: “Marvel Heroic Roleplaying”
Marvel Heroic Roleplaying is a narrative game with a superficially simple dice pool mechanic. The gameplay choices brought on by the pools and their interactions can go quite a bit deeper than is immediately obvious. However, It took me a while to get the hang of it. The first few chapters lay out the dice system and all the trappings, but on a first read, you might find yourself bombarded with terminology.
Learning to Play “Marvel Heroic Roleplaying”
Marvel Heroic Roleplaying has a lot to absorb all at once. Teach the basics, then throw them straight into the action.
Castle Death! A Dead Simple RPG for Kids and Parents, Part 1
In which Chatty and Nico get ready to play a a Kid friendly RPG they co-develop as they play it. Beware of Castle Death!
Collateral Damage Issue #1: Electric Ninja Boogaloo, Part 2
Join us dear readers in a thrill ride where dangers and catastrophe are a dime a dozen. Witness the birth of a new Superhero team in the heart of the City of Angels. Collateral Damage is here to stay! Take a special behind-the-scenes tour here and don’t miss Part 1 of this exciting new series! Excelsior!
Collateral Damage Issue #1: Electric Ninja Boogaloo, Part 1
Welcome true believers to a series describing the antics of the newest super hero team: Collateral Damage! I hope you’ve caught our special pre-launch issue where we showed you the nitty-gritty aspects of our creation process. Now get ready form pure raw action and laughs as only the Marvel Heroic Roleplaying game can offer you!
Collateral Damage #0: The Making of a New (Marvel RPG) Series
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
The Architect DM: Seven Wonders of Your World
Whenever I get a chance I make a pointed effort to read about or look at a map of other DM’s and GM’s roleplaying game worlds. I find it fascinating to look at them both objectively and subjectively, to see things that I may never have come up with or elements that are similar to things in the worlds I’ve created. Over the last few years, I’ve noticed a handful of elements that pop up in the majority of people’s fantasy game worlds and these elements have been some of the inspiration for earlier world building posts in my Architect DM posts.
Exploring D&D at DDXP
More important than the first playtest of the D&D rules at DDXP was the opportunity that participants had to explore what they loved most about the game throughout its history. The first step in this exploration is to figure out what the game is to each of its fans and players.
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