As we roll over to ’09 to ’10, getting nostalgic for the advances and updates for the past 10 years is inevitable. 2000 to 2009 was an important decade for gaming, and the landscape for us gamers has changed dramatically. Here, on New Year’s Eve, we look back on our opinion of some of the most important games of the decade. While they are not all necessarily great games in and of themselves, they have made their impact on the gaming industry for many years to come.
Critical Hits Gift Guide 2009
It’s the Monday before Xmas, and you’re still looking for a gift for the gamer in your life. Or you’ve got some Xmas money coming that you want to spend. Either way, here are some games (and a book) that we recommend you buy.
Let Me Tell You About My Campaign: Might Of The Inquisition
In general, though, writing about my specific campaign tends to fall close enough to “let me tell you about my character” that I tend to let it go. However, I realize that there’s some value for me talking about my campaign, especially given my current setup. I won’t go adventure by adventure. I will, however, hit some of the important points of running the game in the hopes that it will help some of you run your own games.
3 Rolls, 1 Check
This happens for many kind of skill rolls. An idea occurs to one player, who rolls a skill, which then prompts several other players to also roll. If a check is declared, then everybody rolls who can roll. You can’t blame the players: after all, rolling dice is fun.
Inq. of the Week: Video Game Playing, 2009
Can I just say, there are a crazy amount of video games that have been released lately that I want to play?
D&D 4e One-Shots: Putting it into Action
As a result of playing four very different one-shot games at DC Game Day, I condensed my thoughts about one-shots into one simple rule: Everything important on the character sheet should come up during play. It’s an easy thing to say, but not so easy to put into practice. However, I got a chance recently […]
Inq. of the Week: Story Games, Or Whatever You Want To Call Them
The three games I’m in campaigns of are all 4e. I own a fair number of games and so I get cravings for other games. Recently, a few of us have decided to embark on a mission to mix in some other games into our busy schedules, focusing on one-shot adventures such to experience a wide range of other games.
Pain of Campaigning: Literature and Adventure Planning
Much of gamer culture is shared and it’s not very interesting to rip something off that everyone instantly recognizes and inevitably metagames for. That’s where literature comes in.
Leveling Up As An Inexperienced DM
I still consider myself an inexperienced DM. the 4th Edition campaign that I’m currently running has just passed twenty adventures and is the longest campaign I’ve ever run. Hell, it was the longest game I’ve ever run when it hit ten adventures back in May.
In Depth: 4E Assassin and Q&A with Mike Mearls
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
Recent Comments