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You are here: Home / Archives for Newest Critical Hits / Columns

D&D Trivia Archive 1

May 8, 2010 by Chris Sims

On Twitter, I give out little tidbits about D&D history as I know it or experienced it. You can get yours quickly by following me on twitter or emailing me with a question. I’ll also be archiving each month’s tweets here on Critical-Hits!

Filed Under: Analysis Paralysis, Roleplaying Games Tagged With: 4e, D&D, dark sun, deva, Dragonborn, Fallcrest, solo, Tiamat, trivia, warlord

Rewarding The Risks

May 7, 2010 by guest

If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.

Filed Under: Featured, Flavour Feast, Roleplaying Games Tagged With: D&D, dnd, Mechanic, Reward, risk, Risk/Reward, Roleplaying Games

Early Friday Chat: Embarassing Campaigns, Geek Influences, and Kitchen-Sinking

May 6, 2010 by Dave

Maybe it’s because my early gaming experiences were at science fiction conventions (which definitely included plenty of outside influences) that I do like to weave in plenty of “winks” into my campaigns and lift liberally from pop culture. And yet, at the same time, I’m clearly embarassed by some of the elements that have made its way into my campaigns.

Filed Under: Editorial, Musings of the Chatty DM, Roleplaying Games Tagged With: Friday Chat, kitchen sink, Tropes

Chatty’s 800th: Missed Opportunities and Future Projects

May 5, 2010 by The Chatty DM

In this, my 800th post, I take a hard look at Wizards of the Coast’s Heroes of Hesiod, and its missed opportunity to tap into the tremendous potential of helping parents introduce kids to roleplaying. And I put my money where my mouth is . . .

Filed Under: blogging, Freelance Writing, Musings of the Chatty DM Tagged With: d&d 4e, gaming with children, Gaming with Kids, Heroes of Hesiod

Cleanings of Spring Dawning

May 4, 2010 by Vanir

This past week, my wife and I have been going through the house getting rid of old stuff. She enjoys freeing up space and seeing the house clean. I enjoy looking at my old stuff, reliving all the good times we had together, and almost weeping when I throw any of it away. And that’s not even talking about my boxes of AD&D 1E books from high school. SAVE VS PETRIFICATION.

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Video Games Tagged With: ad&d 1e, atari 2600, cleaning, colecovision, dmg, dreamcast, n64, nintendo entertainment system, phb, playstation, ps2, ps3, sega genesis, sega master system, super nintendo, xbox, xbox 360

Mailbag 4 – All By Myself, Part 1

May 3, 2010 by Chris Sims

Mike Shea asked me how I’d handle solos at upper levels so that they shine against powerful characters and skilled players. Over multiple Mailbag articles, we’re going to talk about solos, as well as what they can and should do for you.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, customizing monsters, D&D, epic monsters, monsters, solo

An Undead History

April 30, 2010 by guest

Have you ever written a detailed and complex history for your campaign only to watch it gather dust as your players focus on the now and not concern themselves with the prior events of your campaign world? As a player, have you ever been intrigued by a campaign settings rich history only to find that your GM never uses anything from the campaign’s past? Providing interesting and detailed histories for your campaign can really help the world come alive on the table and within your players, however it is far to easy to create a detailed history and then focus on the current and future events of your game. This doesn’t have to be the case; some of the more interesting games and adventures can be fuelled by events that have happened in the world before your adventurers even arrived. Below is a detailed scenario in which new adventurers can become involved in a historical event that never concerned them.

Filed Under: Flavour Feast, Roleplaying Games Tagged With: 4e, 4th Edition, Curse, Cursed Items, D&D, dnd, Dungeons and Dragons, History, Necromancer

The Briarthorn Needle, Gnomish Airship

April 30, 2010 by The Chatty DM

The game’s action will occur entirely on board a Feywild grown, Clockwork-powered gnome airship called The Briarthorn Needle owned by ‘neutral’ fey privateers. The last warring factions of Sikkara (our Clockowork D&D gameworld) have agreed to meet on it to negotiate a peace accord and put an end to 8 years of global war.

Filed Under: Adventure Prep, Musings of the Chatty DM Tagged With: Airship, Clockwork D&D, d&d 4e, Gears of Ruin, Gnomes

Background Check

April 29, 2010 by Chris Sims

I’ve talked about investing some emotion in your character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to say about giving your character traits and a history that make up a backstory.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, attachment, character concept, emotional investment, party concept, player advice, roleplaying

The Gnomish Viral Music Box

April 28, 2010 by The Chatty DM

Upon freeing themselves from the Fomorians, the gnomes knew that they could not rely on the other, more powerful races, to guarantee that they would not fall back into slavery. While many champions of the Gnomish causes have risen in the last centuries, the masters of trickery have created their own tricks to ‘convince” the world’s best heroes and scoundrles to help them.

Filed Under: Adventure Prep, Musings of the Chatty DM, Roleplaying Games Tagged With: Artefact, Cursed Items, D&D, Gears of Ruin, Gnomes, What if

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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