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You are here: Home / Archives for Newest Critical Hits / Columns

The Leg-Lamp of Vecna

December 21, 2010 by Vanir

Read on as I discover the true meaning of Christmas. Does it involve amputation? Setting aside one’s humanity to gain unlimited power? Spinach? Only Santa knows for sure.

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Television, Video Games Tagged With: christmas, gaming advocacy, gaming with children, gaming with family, gaming with spouse, gaming with wife, grinch, humbug, omg an xbox, presents, ruined

Beyond Labels: How Each RPG Serves and Rewards Specific Needs

December 17, 2010 by The Chatty DM

In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.

Filed Under: Editorial, Featured, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: d&d 4e, Editorial, Gamist, GNS, indie games, indie rpgs, Labels, Narrativist, needs, preferences, Simulationist

The Architect DM: Abandonment & Re-population

December 15, 2010 by Bartoneus

As a DM that runs a tabletop RPG, it is your right and privilege to strike towns, lands, and whole continents with whatever form of catastrophe or disaster that strikes your fancy. Whether it is a terrible plague, massive tidal wave, or vicious invading army that sweeps through the area and all but wipes out the native inhabitants it is up to you to determine what happens with that location once the initial catastrophe has passed. These events could have happened hundreds of years before the characters were born or they could be the climatic event that finishes off a chapter of your game and opens up a new one. No matter when it happens, it is up to you as the DM to figure out how these events will effect your game world and how the players will experience the event and the aftermath.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, Location, past, repopulation, roleplaying game, Roleplaying Games, ruins, settlement, world building

A Very Gamma Christmas

December 14, 2010 by Vanir

“‘Twas the night before Christmas” / (or so the book said) / not an Ancient was stirring / (because they’re long dead)

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Uncategorized Tagged With: children, christmas, famine in far-go, gamma world, presents, reindeer, santa, santa claus, st. nicholas, tree, twas the night before christmas, xmas

“Leverage” RPG: The Misidentified Dolphin Job

December 13, 2010 by Dave

The Miami Crew helps out a disgraced football player by reversing a lookalike brother con into a Kansas City Shuffle within a Xanatos Gambit.

Filed Under: Critical Threats, Editorial, Roleplaying Games Tagged With: Actual Play, leverage

The Roleplay’s the Thing (Wherein I’ll Catch the Conscience of the Gamer)

December 10, 2010 by Shawn Merwin

As the days fly by and we get closer to The Most Interesting Roleplayer in the World tournament at DDXP 2011, I have been doing a great deal of thinking about the concept of roleplaying, particularly within the concept of a tabletop RPG. Topics on this aspect of the hobby come up on the various forums and discussion lists more frequently than cable news arguments about which politician or pundit is or is not Hitler.

Filed Under: Editorial, Know Your Roll Tagged With: edition wars, roleplaying

From Here to There: Finally Here!

December 9, 2010 by The Chatty DM

In which Chatty announces that his 4e Adventure is FINALLY out, steals from the publisher to describe the product as a whole and shares his designer notes and the dark secrets behind the adventure he wrote.

Filed Under: Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: adventure, Cultists, d&d 4e, D&D essentials, essentials, Lovecraft

On Writing

December 9, 2010 by Chris Sims

More than a few folks have asked me for advice on writing. I don’t know why. I have edited and written, with mixed success at both, for publication and pleasure. Like I said, that doesn’t prove anything. What I can say is that writing isn’t easy. It takes courage and skill and patience, and a good editor always helps.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: game writing, usage, Writing

The Architect DM: World Building By Process

December 8, 2010 by Bartoneus

If you think about the world around us and how it came to be the way it is, most things you’ll look at are the result of a process. Villages were created out of a need for shelter and then grew into towns and some eventually grew into cities, while natural formations like mountain ranges rise and fall due to the workings of plate tectonics. When we set out to create a world for an RPG, or even for videogames and fiction, we are attempting to create a world that is the result of a process that has never actually happened. Some worlds can certainly have mountains that don’t line up along a range and aren’t even created by plates of earth shifting and colliding, but my personal belief is that if you are creating a world the best foundation you can use is that of the real world that we see all around us.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, Dungeons and Dragons, Location, map, Roleplaying Games, roleplaying games, world building

Fiasco Friday: Chatty’s Tale of Suburbia, Act 2 and Aftermath

December 6, 2010 by The Chatty DM

In which Chatty concludes his tale of drugs, meaningless sex and violence in an unnamed American suburb. Reader discretion is advised.

Filed Under: Actual Play, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Drugs, fiasco, Revenge, sex, tales from suburbia

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About the Author

  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

    Email: vanir@critical-hits.comWeb: https://critical-hits.com//category/dire-flailings/

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