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You are here: Home / Archives for Newest Critical Hits / Columns

Can 4e Be Old-School D&D?

April 15, 2011 by Shawn Merwin

My most recent design project for Wizards of the Coast has left me thinking a lot about old-school D&D.  I have been reminiscing about my early days of playing, when my Jr. High school friends and I could play first-edition AD&D for 72 hours straight without having to worry about jobs or families or responsibilities […]

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games

Pain of Campaigning: Rotating GMs

April 14, 2011 by The Main Event

Dave and I always joked about our gaming white whale: The Supers Game. It’s not that running a superhero game was impossible, it was just that, for us, it had never gelled. Enter Gencon 2010 and my purchase of DC Adventures. I had a system, and I had player interest (though just barely); I even had a weeknight that would work, but I had one problem:

I wanted to play the damn game, not just run it.

Filed Under: Pain of Publication, Roleplaying Games Tagged With: dc adventures, DC Universe, gming advice, Super Heroes, Supers

The Architect DM: Give Your Cities Some Character

April 14, 2011 by Bartoneus

As with nearly every topic I cover in this series, I’ve touched on the idea of adding character to settlements and cities before but now I’d like to put it in the spotlight. Let’s face it, your players will only remember select portions of the adventures you run even on the best of days. The elements that players seem to remember the most are specifically striking elements of a few NPCs, villains, encounters, and social interactions. Generally speaking, they will not remember a location very much unless a specific element of that location ties directly to one of those elements. They may not remember a location featuring a really sweet bridge if you describe it to them, but set a dramatic encounter on that bridge and they’re much more likely to remember the details of that location.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, city, D&D, design, dnd, Dungeons and Dragons, planning, Roleplaying Games, roleplaying games, town, world building

Funny Pants of Omnipotence: The Metaphor Overstays Its Welcome

April 12, 2011 by Vanir

After last week’s existential crisis, I take a look at some of the difficulties I face in coming up with the right plot framework for my campaign, and realize for the 74,343rd time that I have difficulties being serious.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: being funny, comedy, DMing, dungeon master, Humor, plot development, story development, succotash, Writing

Innocence Lost: The Price of Omnipotence

April 5, 2011 by Vanir

In which Vanir opens the Pandora’s Box of gaming, and learns things he cannot un-know. In which the Infinite Improbability Drive of D&D can let a DM both cheat and not cheat simultaneously. In which redemption is sought,

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: cheating, combat, DM, dungeon master, existential quandary, fudging

The World of Exercising Experiment: The Mantearing

April 2, 2011 by The Chatty DM

This is a post about being a geek parent, losing weight and making a game out of it all… it’s closer to Jane MacGonical’s gaming theory than anything RPG related.  But if you are a gamer parent and face (potential) obesity problems, this may be of interest to you. Last fall I was faced with a […]

Filed Under: Geek Stuff, Musings of the Chatty DM, Newest Critical Hits Tagged With: dance dance revolution, Exercise, Gamer Parent, gaming with children, Gaming with Kids, Just Dance, wii, world of warcraft

Junk Punch

March 31, 2011 by Chris Sims

You have been sucker punched. As a gamer, you’ve been categorized and used as a negative stereotype to illustrate points about terrible movies. Video games and gamers get a bum rap in film criticism. Film critics seem to like to use video games and the people who play them as a culturally understood idiom. This practice makes the critics look as bad as what they might be criticizing.

Filed Under: Analysis Paralysis, Editorial, Featured, Movies Tagged With: criticism, critics, gamers, games, movie critics, roger ebert, sucker punch, Zack Snyder

The Architect DM: On Dungeons

March 30, 2011 by Bartoneus

I’ve been thinking a lot lately about the iconic “Dungeon” concept that many of us think of when we think of it in the context of Dungeons & Dragons. Also because only a month or two ago Dave wrapped up his 4E run through the Temple of Elemental Evil with custom mechanics to add to the “large dungeon crawl” feel of the adventures. Now I find my own campaign on the verge of the epic tier (the characters are currently level 19/20), and I am beginning to brainstorm a series of elemental dungeons that they will have to go through as a form of the Temple of Elemental Evil now fractured and embodied in five separate temples. Yes, I loved The Legend of Zelda: Ocarina of Time and I plan on stealing liberally from it.

Filed Under: Editorial, Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, dungeon, dungeons, Dungeons & Dragons

Why KmartGamer Needs To Send Me to E3: A Love Story

March 30, 2011 by Vanir

In which Vanir pleads his case to KmartGamer to send him to E3 this year. Please send them emails telling them how great of an idea this is. Better yet, bake them cookies. What kind of cookies do you like, KMartGamer? I have people ready to bake here.

Filed Under: Dire Flailings, Humor, Video Games Tagged With: begging, cheapassgamer, E3, kmart, kmartgamer, pleading

Week 4: I Have Lost Six Dungeon Pounds

March 29, 2011 by Vanir

This week will be my D&D group’s fourth session. I’m starting to get the lay of the land a little better. I’ve learned that a plot won’t burst into flames if not kept on the rails the entire session. I’ve also learned that tacking it down in a couple of spots sure won’t hurt, and […]

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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