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You are here: Home / Archives for Newest Critical Hits / Columns

Queer Creations

September 18, 2017 by Chris Sims

7th Sea

The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, the witcher

The Wizards and the Sheep

February 22, 2017 by multiplexer

This is a long-winded story about how master 20th level wizards often get into the sheep business.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, Dungeons & Dragons, Dungeons and Dragons, gaming economics

Debt Financing the Evil Lord’s Iconic Dungeon

January 24, 2017 by multiplexer

How do the Evil Lords locate the capital to invest in their ego-stroking structures? Here’s five options, with their pros and cons.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, dungeonomics, economics, gaming

Dalt Wisney’s World: A D&D Play Report

January 5, 2017 by The Chatty DM

I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.

Filed Under: Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, D&D 5e, d&d5e, dalt wisney, Dungeons & Dragons, Dungeons and Dragons, white plume mountain

The Adventuring Party Bond Market

November 15, 2016 by multiplexer

A bond is when adventuring parties ask for investment directly from investors instead of getting a loan from the bank. Adventuring parties promise to pay an interest rate over a certain period until the bond matures.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

The Adventurer Cartels

October 17, 2016 by multiplexer

The Super Evil Lich King of Ancient Yore reemerged from his 10,000 year nap to, once again, take over the world. The villagers found this inconvenient.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

The Quest for a Magic Sword

October 11, 2016 by multiplexer

Magic Swords – real, true magic swords – were the stuff of legend. So the bards claimed. And bards claimed all sorts of ridiculous things.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

Interstellar Pirates Part 2: The Pirate Captain and Crew!

September 27, 2016 by multiplexer

While dreaming of the big prize, pirates stick with their ship. They make more money in piracy than in merchant shipping. The payouts are better. They’re living a more expensive lifestyle. And if they happen to hit that one big score… right around the corner… the next ship is the one…

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

Interstellar Pirates Part 1: The Merchant Ships

September 20, 2016 by multiplexer

Standard employees from the TB Corporation don’t venture into space. They dwell in their enormous glass-paned high rise calculating shipping routes, mining trips, and round trips for the highest possible profit margin.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The Dead Weight Loss of Plunder

September 6, 2016 by multiplexer

The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, goblins, pirates

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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