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You are here: Home / Archives for Newest Critical Hits / Columns

The Dead Weight Loss of Plunder

September 6, 2016 by multiplexer

The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, goblins, pirates

The Deep Elf Game Shows

August 2, 2016 by multiplexer

The Underdark lends itself to game shows. Piles of gems embedded in walls! Evil, tentacally monsters! (And can we get more tentacles?) Best of all, a conga line of attractive contestants with their own little and hilarious personality quirks.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: company men, deep elves, economics, gaming, marketing department

A D&D Life

August 1, 2016 by Chris Sims

What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.

Filed Under: Analysis Paralysis, Editorial, Featured, Freelance Writing, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Dungeons and Dragons

Company Pirates

July 26, 2016 by multiplexer

Time for everyone to make money regardless of alignment, God, or creed. The more unsavory, the better!

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, pirates, privateers

Company Men

July 11, 2016 by multiplexer

Out there, lurking in the deepest jungles, are things. Things waiting for the smart and adventurous to come around and pop them into their backpacks. Things customers pay enormous sacks of gold for.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The HR Problems of Evil

June 27, 2016 by multiplexer

No newspaper circulates with evil want-ads in the back. No Quest Givers sit around in taverns trying to get evil to go on evil missions and join Evil Empires.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

The Franchise of Evil

June 7, 2016 by multiplexer

A household evil name is more than a brand. It’s a stamp of evil quality. Murder Hobos know what they’re getting when they run with that brand.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: D&D, economics, gaming

Vignette D&D Play

June 6, 2016 by The Chatty DM

When we started a new D&D campaign, my players made it clear: they’d much rather not start at level 1 again.

Filed Under: Adventure Prep, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, vignette D&D, world building

World Building: Roots

June 2, 2016 by Chris Sims

Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, world building, world design, worldbuilding

A Study in Collaborative World Building

May 31, 2016 by The Chatty DM

Our gaming group got together to start planning a new D&D 5e campaign. I went back into my world-building tools and applied methods I talked about in my Index Card Codex series.

Filed Under: Adventure Prep, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Gaming with Kids, index card prep

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