Ever wanted to roleplay Peter Parker’s sweet old Aunt May, except she’s been chosen by Galactus to wield the Power Cosmic in his name? OF COURSE YOU DID.
The Architect DM: Call for Questions
For those of you that don’t know, there hasn’t been an Architect DM post in several weeks because my wife and I welcomed our first child into our lives in early March and she’s been running things ever since! What this means is that I have a lot of small periods of free time on the internet at random points throughout my day. What I’d like to do in the meantime is help you, yes YOU, with anything you might need help with in your roleplaying games.
How Economics Ruined My Gaming Joie De Médiocre
A few weeks ago, I had an odd conversation with one of the guys from my gaming group. We were discussing Kingdoms of Amalur: Reckoning, and he was talking about how much he loved it, and I was discussing how much I hated it. At one point, he pauses for a moment, and asks something to the effect of “Matt, what’s the last game you actually really liked?”
I had to think about it a minute. Which was bad, because it sort of proved his point.
Fantasy Heroic Roleplaying: A D&D 4e Hack for Marvel Heroic Roleplaying
This is a hack of Marvel Heroic Roleplaying designed to use a lot of the trappings of Dungeons & Dragons (4th edition), particularly in the classes and races. You will need to be familiar with both games in order to get much out of this.
Collateral Damage Issue #2: Super Shenanigans at Camp Hammond
In which Chatty relates his second, homebrewed Marvel Heroic Roleplaying session. This month, the members of Collateral Damage are taken to Camp Hammond for the basic Avengers training.
Defeat Your Invincible Enemy Using This One Weird Old Trick
In both fantasy and science fiction, it’s a fairly common theme to pit unlikely heroes against impossible odds. In very few circumstances do we said unlikely hero train and practice for years to become strong enough to beat his enemy — in many cases, the fan has been thoroughly defecated upon and the problem needs to get solved as soon as possible. That means something really unusual needs to happen in order for the good guys to win. Are you brave enough to wield the double-edged sword to give your players this option? Will you cut your own kneecaps off? Will they beat you to death with their PHBs? Or will you achieve Total Victory?
Chatty’s Mailbox: Playing Castle Death for First Timers
In which a reader’s question about making Castle Death easier to run for a parent who’s never been a Game Master and is hesitant to tackle the game with only a blank piece of graph paper and a d6. Read the suggestions!
Chatty on Creativity: Muting the Judge and the What If Exercise.
In which Chatty shares his favourite creativity tricks and manages to create the core of both a campaign arc and setting…. which turns out to be eerily familiar.
The Swag of Yore
When I was a kid, we could watch a D&D cartoon and buy AD&D toys at most toy stores. Now, our selection of D&D items appears to be mostly limited to games. t-shirts, and leather goods. Read for musings about how things have changed for D&D merch over the last 30 years, and childish hopes for the future. My heart and wallet ache.
Castle Death! A Dead Simple RPG for Kids and Parents, Part 3
In which Nico and Chatty conclude their first session of Castle Death, meeting Pit Trap Mac and dealing with an Ogre noble who’s a stickler for etiquette.
Recent Comments