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You are here: Home / Archives for Newest Critical Hits / Columns

This is How a Guild Dies (part 1)

September 20, 2006 by Bartoneus

So here’s the story how it happened. What seems like ages ago (2 years) I somehow stumbled upon the closed beta signups for a game, which was then called World of Warcraft. It’s still called that, but it was called that then too. I’m not sure why I’m surprised that I found it, considering I […]

Filed Under: The Architect DM, Video Games

From A&B to Remotes & Nunchuks

September 15, 2006 by Dave

This week for me has been all about the Wii. I was interested to know what the price was, but I already knew I was going to buy it. Mainly I wanted to know how long it would be before it was mine.

Filed Under: Critical Threats, Video Games

It Was the Only Logo Available

September 13, 2006 by Bartoneus

I find it very funny, considering all the the internet allows us to do and achieve, that the copyright logo carries very little legal weight.  It can be slapped on just about anything, dates falsified, or you could even go so far as to copyright the copyright logo itself!  Ryon and I had  a discussion much like this […]

Filed Under: The Architect DM

Twice the work, double the crazy: Playtesting your own RPG

September 8, 2006 by Dave

My current project (well, it’s been my current project for about 5 years now) is a supplement for d20 Modern. It introduces new classes, new character options, all that good crunchy stuff. It also has a very specific setting to the game that would need to be conveyed in a sourcebook to a GM. I […]

Filed Under: Critical Threats, Roleplaying Games

Part 3: An Apt Conclusion

September 6, 2006 by Bartoneus

Again, as always, this is based entirely upon real events. The preceedings, however, did not happen while in our current house as shown. Instead they took place in the dank cesspits of scum and villainy known as a Dorm room, which to this day remains the den of untold evils I dare not disclose (most […]

Filed Under: The Architect DM

Hard Truths About Game Design

September 1, 2006 by Dave

It sounds like a riddle: “What job pays less than minimum wage, but everyone wants?” Sadly, the answer I’m looking for is Game Designer. You might eventually be able to find a high paying job as a game designer for a video game company, but if you want to design for any other field, you […]

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial

Part 2: The Confrontation

August 30, 2006 by Bartoneus

Okay so it isn’t exactly a dungeon, more of an insanely huge cathedral, it is not entirely ludicrous to concieve of them having dark passageways and shall I say almost dank accomodations. Now we finally see that the thing which our hero was curious about in the first one is none other than the cuddly, […]

Filed Under: The Architect DM

The Digital World of Analog Play

August 25, 2006 by Dave

One of the stories posted in nearly all the news sites I read is that Microsoft is going to make three Spiel Des Jahres winning boardgames available as downloadable content from Xbox Live. Turning boardgames into videogames has been going on for a long, long time: my parents used to play Backgammon and Bridge on […]

Filed Under: Board, Card, and Miniature Games, Critical Threats, Roleplaying Games, Video Games

Part 1: Into the Dungeon

August 23, 2006 by Bartoneus

While not exactly a typical day at work for me, any day’s events could be similar to the ones in this comic at their essence. Corridors are traversed, doors opened, oozes groped, and ominous corners turned into. As the title commands, this is the first part of what has already been deemed an epic saga. […]

Filed Under: The Architect DM

GTF Principle

August 18, 2006 by Dave

Quick, what do: Dungeons & Dragons Magic: The Gathering Diskwars and Mage Knight have in common? They enjoy or enjoyed commercial success by the GTF (Get There First) Principle.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Roleplaying Games

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