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You are here: Home / Archives for Newest Critical Hits / Columns

Halloween Boardgames / The Triangle

October 27, 2006 by Dave

First, a shout out to Halloween games. If you’re in the Halloween gaming mood, here’s some tabletop games to check out: Mall of Horror Arkham Horror Betrayal at House on the Hill (and if you see it around, it’ll probably be out of print soon, so might not be a bad idea to snap it […]

Filed Under: Board, Card, and Miniature Games, Critical Threats, Roleplaying Games

Garbage In, Garbage Out

October 21, 2006 by Dave

Game design is like many other creative fields in that there are many ways to approach the creative process that will eventually lead to a game. If it were a science, we’d have programmed a computer to do it, and it would be making all of our games for us. (Though some have theorized that […]

Filed Under: Board, Card, and Miniature Games, Critical Threats

LAN Party: Specificity is a Necessity

October 18, 2006 by Bartoneus

No, I’m serious, this actually happened.  The Ochbad depicted here offers more of an excuse then was actually given, not that any was really needed, because we’ve come to expect no less from him.  This isn’t to say that we dislike him for it at all, in fact the hilarity of the situation more then made up […]

Filed Under: The Architect DM

Let's talk about Elegance, baby (Part 1)

October 13, 2006 by Dave

All games should strive to be elegant. All games should strive to be elegant. ALL GAMES SHOULD STRIVE TO BE ELEGANT. OK, so then what’s elegant, and why should games strive to be it? It’s a little complicated…

Filed Under: Board, Card, and Miniature Games, Critical Threats

Yo mama's so fiddly…

October 6, 2006 by Dave

This past week, I’ve come across two pages that have got me thinking about “fiddliness.” The first was a post on Boardgamegeek entitled “American style games vs. German style games: fiddly is good.” The second was about Magic: The Gathering’s new set entitled “Time Spiral.” Both got me thinking about how there’s good fiddly and […]

Filed Under: Board, Card, and Miniature Games, Critical Threats

Review: Straight Outta Lynwood

September 28, 2006 by Dave

After last Sunday’s premier of a Robot Chicken episode that featured a Weird Al video, the Adult Swim bump said something to the effect of: “If you took a time machine back to 1986 and said, in 20 years, Micheal Jackson = flamed out, Weird Al = still relevant, we’d have laughed our asses off.” […]

Filed Under: Critical Threats, Music, Reviews

Romantic Computers Cannot Cry

September 27, 2006 by Bartoneus

I’ll start off with an apology for not having a comic or any kind of new drawing for this week, it’s been an off week in general. I will, however, dazzle you with an amazing (and true) proverb! Pretty much all online sites with comments get innundated with spam, and we are no exception. Thankfully […]

Filed Under: The Architect DM

OSU/GAMA/Wargamer Study Results

September 22, 2006 by Dave

Remember that survey I asked you all to take? They have the first “sortie” of data back. They haven’t gone indepth with the analysis yet (and they admitted it was flawed in a few ways) but what we do have back are some not so surprising results- perhaps surprising in how overwhelming they are. 93% […]

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, News, Roleplaying Games

This is How a Guild Dies (part 2)

September 22, 2006 by Bartoneus

Welcome back, I assume you enjoyed the puppies.  We left off on our story at the vicious modem refusing to bear its electronic burden, instead opting to commit ritual sepuku on a regular basis.  I was driven temporarily insane, either from the lack of constant internet or because of solar flares, it could have been […]

Filed Under: The Architect DM

This is How a Guild Dies (part 1)

September 20, 2006 by Bartoneus

So here’s the story how it happened. What seems like ages ago (2 years) I somehow stumbled upon the closed beta signups for a game, which was then called World of Warcraft. It’s still called that, but it was called that then too. I’m not sure why I’m surprised that I found it, considering I […]

Filed Under: The Architect DM, Video Games

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About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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