After the extreme crunchiness of the last few days, here is some lighter fare. It’s time for another edition of Lillie’s Journal written by Yan! As promised, I’ll follow up tomorrow with my DM Chronicles of the same game but from the DM’s view (with a little extras that covers the things Lillie wasn’t party […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 2
Now this is one lengthy crunchy post, I hope you’ll enjoy it as much as I did writing it. Although I must admit that I’ve never worked so hard for a role playing game before. Monte, Wolfgang and all game designers, developers and writers out there, you have my utmost and eternal respect! Part 1 […]
CaptCha activated
It seems that my strategy to contain the Spambot invasion within the same post has backfired on me as they ingeniously started throwing Sex ads… more than 10 just last night. Such links are not what I want on this blog. So on top of deleting them all, I activated Blogger’s Word Verification system for […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 1
One of the core premises of our current campaign is “Play the character you want to play”. As this is possibly our last D&D 3.5 game, we agreed that everyone would play along these lines, irrespective of party roles … if there was to be no rogues or clerics, so be it, a large part […]
The Pain of Campaigning I: Story and Pre-Game Decisions
Perhaps the most important decisions in a campaign occurs before the first die is rolled, before there even is a campaign when the would-be Dungeon Master/ Game Master/ Storyteller decides the overall thrust of his story. No, not the nitty-gritty adventure hooks, or the villains, or the individual conflicts, but an overall idea of what […]
The Blog's Copyright notice and Open Gaming License Version 1.0a
Edited on December 11, 2007 I have been posting some open game content of the D&D game for quite some time now with the usual nonchalance of the internet user. While I’ve been joking about how having a Cease and Desist letter by Wizards would validate this blog’s existence, I don’t actually want any real […]
Plot Arcs and Themes: The Stories that Games Tell
There are two (and sometimes three) ways that games tell stories. There’s the theme, which is the conceptual framework given to us by the game to understand it and give us motivation. For example, in my game Get Bit!, you’re told that you are swimming away from a voracious shark. This gives you the prime […]
Trip to my FLSG: Selling out in style!
We had a great game yesterday and I’ll have a lot to say about it soon. However, I’d like to post Yan’s journal entry 1st so I can build on it instead of playing it safe. So you’ll see it all later this week.Yesterday before the game, I went to my Favorite Local Game Store […]
Spambots invasion
As you may have noticed, Spambots have started landing on my Four on the Floor Meme post. I don’t intend to do anything other than delete them as they come…. As long as they stay confined to this post, which, oddly enough, is the only post that has a backlink to it. I’d really rather […]
Guest Post: Perspective on Weekend Wizards: A Half-orc's venture into the wild.
This is PM’s second post of his Casual Player approach to D&D. Once again, PM’s wry humour entertains us in his tale of confronting his fears about that nasty multi-headed beast that is Role-Playing! Last week, my inner half-orc took a few steps out of the closet and while it was a bit scary out […]
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