See part 1 here. Burning Dungeon & Wheel Dragons As Wednesday night was ticking by, a dangerous new idea about the way to run a D&D adventure came up… You see, like many gamers unused to indie RPG designs, I read Mouse Guard with voracity but finished it with the feeling that while I had […]
Primal/Within Chronicles: City of the Overmind, Part 1
Previously in our game… After a few months of rest our heroes are called to save citizens of the City Within from the monstrous tentacles of a clutch of aberrant creatures. Following clues left behind by the monsters and the ever elusive ‘Master’, the party prepares to use thier recently acquired teleportation lore to follow […]
Touched with Fire, the 700th post.
This post will get intensely personal, while overall positive, it will dwell on some of my personal issues of the last year. Feel free to skip Way back in November, I wrote a somewhat somber post celebrating my 500th post. At the time, I didn’t realize that I was diving full speed into severe depression, […]
Old School Geekout: The Order of the Grappling Hook, Part 4
This series has been a play by play report of my first Sword and Wizardry (A retroclone of the 1st, 1974 version of D&D) game. I used Chgowiz’s Quick Start rules and starting adventure that you can find here. You can find part 3 here. You Dum Dum! Me Stony! Hired by the cowardly goblin […]
Old School Geekout: The Order of the Grappling Hook, Part 3
This is part 3 of my retelling of last weekend’s Sword and Wizardry Quick-Start game we played at our monthly Geekout. Part 2 can be found here. Skellies! After jamming open the portcullis in the room to the north, the PCs advanced to another room filled with 6 animated (and armed) skeletons! As soon as […]
Old School Geekout: The Order of the Grappling Hook, Part 2
This is a retelling of my recent Sword & Wizardry during a day of gaming with my friends. See part 1 here. Descent into the Depths of Level 1 As we set up for the game, we took a bunch of Hero Clix minis to act as our miniatures to represent marching order and determine […]
The Inner Half-Orc versus The Retro-Clone
(PM is a good friend of mine and while our interest in gaming and movies intersect, we have not roleplayed all that often together. Here’s one of his rare, and always very entertaining posts about his experience as a closet RPG geek -ChattyDM) Where is it? I’m sure it was around here somewhere… I hear […]
Old School Geekout: The Order of the Grappling Hook, Part 1
I started playing D&D with the 1st edition of AD&D way back in the first half of the 80s. I didn’t read English very well (and neither did my friends), so we ended up doing what pretty much everyone else were doing with the game: use the rules we understood and ignored/made up the rest. […]
Friday Chat: The Issue(s) of Combat length in D&D 4e
This post is inspired bu a Twitter discussions I had last week. As my player level up right into paragon level, I noticed that the length of combat in D&D 4e kept increasing. We often break the 90 minutes point for ‘normal’ encounters and massive boss-level fights will easily eat up most of our 3 […]
Notebook Campaing: Super Nico vs the 3 Hungry Goblins
Earlier this year, I went to the movie theater with my son and we ended up playing a little of D&D with made up rules. You can see the game here, including the now legendary Troll who can’t build a bridge encounter. When I came back from Gen Con a few days ago, I told […]
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