On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group’s fancy.
The Final Stage of a RPG Group: Dissolution
I thought I was done with this increasingly inaccurately named “4-stages of RPG group development series” when I wrote the last part about Stagnation, but recent event in my gaming group lead me to a painful decision and I thought that tackling it as an addendum to the series would be a good idea.
Pre-Order your print copy of the 2009 Deluxe One Page Dungeon Codex through Kickstarter
Get a signed copy of the Deluxe 2009 One Page Dungeon Codex mailed to you anywhere in the world through Tabletop Adventure’s Kickstarter program. All supporters will get a special bonus!
Roludothon 1 Report: The Sea patrol.
Continuing his Roludothon convention report, Chatty relates his 1st Mouse Guard experience as a player.
Roludothon 1 Report, Morning: Robo-Rally, Agricola and Cheetoism
Chatty DM shares his gaming and social experiences at a local convention in Montreal. He tried Agricola for the first time and, surprisingly, liked it!
What if, Twitter Edition: Dailies as Encounter Powers
One of the things I absolutely love about Twitter, once you reach a certain critical mass of followers, is its instant ability to create multiple parallel discussions about a subject.
Yesterday I was working at prepping my Font of Sorrows D&D 4e adventure when the following thought struck me:
What if dailies were encounter powers but could only be used while bloodied? That’s what I see in action movies like Iron Man 2
Origins 2010: Get the One Page Dungeon Codex
For those attending the Origins Game Fair over the weekend, you can mosey on down to Tabletop Adventure’s booth (#422) and purchase a copy of the Codex on CD-ROM (includes the color PDF Codex in both screen and print resolution formats and all 112 One Page Codex entries) for just 5$. The CDs look awesome and makes for a great, crash proof and portable reference!
Of Sorrowful Villainous Shrikes and Losing Encumbrance
Way back when, I used to write these short posts (yeah, Pffft!) where I would mix and match various cool things I’d seen on the web or to update people on things I had been doing. I thought it would be a good time to do one now.
3:16 Carnage Among Friends: Part 2, Lead 4 Dead
To say that 3:16 little prep is like saying that rain is wet. With the help of a few charts to pick planet names, planetary environments, alien appearances, alien powers and various NPC names, the GM just needs to add a few creative sparks to create a 2-3 hour long adventure.
3:16 Carnage Among Friends: Part 1, Sarge’s Review
3:16 is a rules-light, hyper-focused, indie-as-hell roleplaying game. All players are space marines fighting in the 16th battalion of the 3rd army. Their sole mission in life? Drop on planets with scores of other troopers and officer and kill absolutely all life in the name of protecting the Terran home world.
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