The successful but banged-up patrol hobbled back to Lockhaven to recuperate from their injuries under the ministrations of the Guard’s healers. On their way, they stumbled upon 2 surviving Scent thugs caught in the Flashflood and Jasper ran to their help, rescuing the Garrow the Merchant and the huge Thug otherwise known as The Big Cheese.
Mouse Guard Chronicles, Session 2, GM’s Turn: Scented Storms
The Patrol left port Sumac with a shipping of Scent chemical with the firm intention of locating the breach in the northern border and sealing it up before more predators entered the territory. Before they could find it, they were waylaid by a group of thuggish mice who wanted to get their paws on their shipment of powder and learn the whereabout of other Scent-laying patrols.
Mouse Guard Chronicles, Session 1, Part 4: The Players’ Turn
In which Chatty concludes his telling of his 1st Summer 2010 Mouse Guard session. In this post, the players experiment with the very Indie concepts of Shared Narrative and setting their own scenes.
Mouse Guard Chronicles, Session 1, Part 3: The Unarmed Hero
In which Chatty continues his multi-part series detailing his 1st Summer 2010 Mouse Guard session where he tackles a combat conflict and describes the rest of the GM-controlled narrative before turning it over to the players in the next post.
Mouse Guard Chronicles, Session 1, Part 2: The Lost Patrol
After we ordered and ate our evening meal I asked if they wanted to play a Mouse Guard session now that the PCs were made and that we’d had some time to take a break from char gen and do something else. All players were willing to start playing…
…So I actually had to prep an adventure, like right now!
Mouse Guard Chronicles, Session 1, Part 1: Char Gen.
On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group’s fancy.
The Final Stage of a RPG Group: Dissolution
I thought I was done with this increasingly inaccurately named “4-stages of RPG group development series” when I wrote the last part about Stagnation, but recent event in my gaming group lead me to a painful decision and I thought that tackling it as an addendum to the series would be a good idea.
Pre-Order your print copy of the 2009 Deluxe One Page Dungeon Codex through Kickstarter
Get a signed copy of the Deluxe 2009 One Page Dungeon Codex mailed to you anywhere in the world through Tabletop Adventure’s Kickstarter program. All supporters will get a special bonus!
Roludothon 1 Report: The Sea patrol.
Continuing his Roludothon convention report, Chatty relates his 1st Mouse Guard experience as a player.
The Virtual “We’re behind you” Card: Chris Sims
Chris Sims was recently diagnosed with a Skin Cancer condition which, thankfully, turned out to be minor and treatable by facial surgery. This post is a virtual good wish card and we would really appreciate for you to share a few kind words with us and sign it
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