I feel like this post should start with a Star Wars crawl: “It was a time of great change in Dungeons & Dragons…”
Archives for 2013
13th Age Musings: Of Templates, Uniqueness and Adventure Hooks
On one hand, I’m excited about creating stories, plots, and themes needed to establish the best possible campaign. I know the game provides me with some solid tools to do just that. On the other hand, I want to fiddle with the very same tools to make them even more useful.
Visiting The Future Before It Vanishes
I have made the drive to Gen Con many times, and it’s about three and a half hours. It’s no grueling cross-country trek, but it has proven boring even with a decent music playlist — especially when I’m driving solo. Having a good audiobook playing made it feel like 15 minutes.
Review: “13th Age”
30 Second Summary 13th Age feels like the spiritual successor of 4th Edition Dungeons & Dragons mixed with the storytelling mechanics of games like Fate and Fiasco. Rob Heinsoo and Jonathan Tweet give us a fully refined RPG mixed with a pile of house rules we can drop into any d20 game. While it’s great […]
MODOK’s 11: A Marvel Heroic Roleplaying Event
This is an event for Marvel Heroic Roleplaying, based on the comic mini-series Super-Villain Team-Up: MODOK’s 11 by Fred van Lente and Frances Portela. MODOK recruits a gang of D-list villains to steal a powerful prize from a formidable adversary, while the superheroes of the world have their attention drawn elsewhere. It is designed for […]
[Review] A Crapton of Awesome Old Electronic Games From My Parents’ Basement
After I moved out of the house when I was 20, my parents kept all the stuff from my old room in the closet. I’d periodically take a box or two of it home with me over the years (and the occasional well-deserved “when are you going to take the rest of your stuff”), but […]
Tales From Gen Con 2013
Hi-ho, Vanir the blog here. Gen Con has come and gone, and (as usual) I returned full of memories, inspiration, and strange ideas. Here are a few of the highlights of my Gen Con 2013 Experience™: PROTIP Do not start a new job the day after Gen Con. WOW that was dumb. My head was […]
RPGs for Kids: “Castle Death” Revisited
Last year, I wrote a short series of posts about a dead simple roleplaying game I played with my son Nico. I thought I should revisit it and add more meat to the concept. The Game Based on the first RPG system I created when I was my son’s age, Castle Death is a simple […]
First Impressions: “Fate Core” Roleplaying Game
After roughly a year with extremely limited time for roleplaying games, I was invited by a close friend to play in his newly starting modern day, Cthulhu-esque campaign using the early release Fate Core rules from the Kickstarter from Evil Hat Productions. I had heard quite a bit from Dave and other friends about the Dresden […]
First Play Impressions: “Firefly RPG”
I’ve been rather discrete about it but I had significant doubts about how the Firefly RPG would turn out and be perceived by gamers. By that I don’t mean the usual jitters of the insecure designer, as I was just one cog of many in an all-star team working on the Gen Con Preview book. […]
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