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You are here: Home / Archives for 2013

Archives for 2013

“13th Age” Musings: Running Non-Combat PC vs. NPC Scenes

December 20, 2013 by The Chatty DM

Specifically for my needs, 13th Age does not have an obvious way to emulate “duel of wits.” I’m aware I could just “roleplay” them or make use of the generic difficulty ratings and “failing forward” concepts. In spite of that, I still felt like something’s missing from my 13th Age GMing toolbox.

Filed Under: Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, Game Hacks & Content, gming advice, hacking

D&D Next to Release in Summer 2014

December 19, 2013 by Dave

Wizards of the Coast today announced that the highly-anticipated new rules system for Dungeons & Dragons will release in summer 2014.

Filed Under: News, Roleplaying Games Tagged With: D&D, D&D next

Deathtrap Dungeon World, Part 1: GM Principles

December 10, 2013 by Sersa Victory

In this 3-part article series, I’ll share some of my tips for running deathtrap dungeons using the Dungeon World roleplaying game. By drawing on the lessons of my recent deathtrap dungeon campaign, Black Plume Mountain, and by using my conversion of the Tomb of Horrors as a guide, I hope to give you the tools to design and run exciting, dynamic, and brutal delves.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: deathtrap dungeon world, dungeon design, dungeon world

“The 5×5 Method” Dragon Magazine Article

December 4, 2013 by Dave

I have an article in the 2nd to last (for now) issue of Dragon, and it’s a redone version of my most popular article on Critical Hits. It was also my first paid piece in my RPG designer career.

Filed Under: Featured, News, Roleplaying Games Tagged With: 5x5 method, campaign prep, D&D, D&DI, dragon, The 5x5 Method

Review: “Lords of Waterdeep” for iPad & iPhone

November 21, 2013 by Dave

Lords of Waterdeep for iOS brings together two things I already like, so you can probably predict the result. So to say I was excited about these two coming together, announced months ago, would be an understatement. And thankfully, the end result is as good as I’d hoped.

Filed Under: Board, Card, and Miniature Games, Featured, News, Reviews, Video Games Tagged With: iOS, iPad, iphone, lords of waterdeep, Playdek

“13th Age” Musings: Story Hook-Based Adventure Prepping

November 18, 2013 by The Chatty DM

Last week, I was scrambling to prepare for my bimonthly 13th Age game session. We’d just completed the campaign’s first story arc, one I’d run with tight narrative control (That’s fancy jargon for “railroading”). I wanted the next arc to be more episodic in nature and allow players to chose where to the story would go. I am, however, well aware of the chaos and paralysis that can occur on both sides of the proverbial gaming screen if the GM opens up the world and waits for the players to do something. As I was brainstorming to find a good compromise, I stumbled on an idea.

Filed Under: Actual Play, Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: 13th Age

A Novel Plan

November 11, 2013 by The Main Event

I have a number of completed novels, but right now one of them stands out to me and my helpful coterie of alpha readers as the most polished and ready for publication. In this article, I discuss my goals, doubts, and options for what to do with my finished novel, Roland’s Legion.

Filed Under: Pain of Publication, Science Fiction & Fantasy Genre Tagged With: crowd-funding, publication, roland's legion, self publication

Interview: Rob Heinsoo on “13th Age”

November 7, 2013 by Mike Shea

On November 5th, Mike Shea of SlyFlourish interviewed Rob Heinsoo, one of the lead designers of 13th Age, live on Google Hangouts.

Filed Under: Featured, Interviews, Podcasts, Roleplaying Games Tagged With: 13 true ways, 13th Age, DM advice, gm advice, icons

Soft Skill Check

October 29, 2013 by Vanir

It comes as little surprise to me, then, that when I look back on all the really good DM’s I’ve ever played with, I see a 10d6 fireball made out of people skills. These people manage to complete the cat-herding ritual that is holding a weekly game night. A lot of them work with their players individually to give each one something personal to enjoy in-game. They manage interpersonal conflicts, both in and out of game. They manage the expectations of their players. And they do it while running a game.

Filed Under: Dire Flailings, Featured, Roleplaying Games Tagged With: gm skills, mentoring, people skills, soft skills

Metatopia 2013 Schedule

October 28, 2013 by Dave

Metatopia is a unique convention, added to the roster of Double Exposure conventions. Metatopia covers games of all kinds, from board/card/party games to roleplaying games to live action games. As someone who has interests in all those areas, I’ve been happy to be at Metatopia every time they’ve put the convention on, including this year.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Newest Critical Hits, News, Roleplaying Games Tagged With: conventions, game design, metatopia, metatopia 2013

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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