On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.
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Critical Hits Podcast #20: Interview with Rich Baker and Mike Mearls
The Friday of Gen Con 2010, Bartoneus and myself sat down with Rich Baker and Mike Mearls of Wizards of the Coast (in the gaming penthouse above their booth) to talk about Dark Sun, Essentials, and beyond. Some of our questions were a bit invalidated by the seminar the next day, but it’s all included for the sake of posterity.
In Depth: 4E Assassin and Q&A with Mike Mearls
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
Interview: Mike Mearls, Scott Rouse, and Randy Buehler (Part 2)
Check out the first part of the interview, then continue on. Here, we mainly talk with Mike Mearls about R&D/rules questions. Critical-Hits: We’ve been hearing complaints about lack of customization on fourth edition. How are you going to add to fourth edition as far as customization, and options for classes? Mike Mearls: One of the […]
Interview: Mike Mearls, Scott Rouse, and Randy Buehler (Part 1)
At GenCon 2008, we sat down at a round table with several WotC staff members: Mike Mearls (Lead Developer for D&D), Scott Rouse (Lead Brand Manager for D&D), and Randy Buehler (VP of Digital Games.) The first part mainly deals with D&D Insider and the GSL. Part two will deal more with Mike Mearls and […]
Mike Mearls: “Everything you Wanted to Know About Fourth Edition”
On Saturday of Origins, I peeled myself out of bed after a long night hanging out and gaming to attend the panel run by Mike Mearls. It was nearly all questions and answers, and even ran a half an hour past when it was supposed to let out. Mike started with introducing himself, saying that […]
Critical Hits Podcast #6: Interview with Mike Mearls
On the final day of Origins 2008, I sit down for a short interview with Mike Mearls, lead developer of 4e D&D. We talk about the game’s release, some DMing tips, older adventures, and much more. Critical Hits Podcast #6 (Quick note: I ended up moving the voice recorder at the beginning of the interview, […]
Micro-Crunch: I knew Mike Mearls was a Crunch Overlord!
As you may know, Martin Rayla of Treasure Table is taking a well deserved month off from writing his daily blog. He’s now slaving away doing NaNoWriMo, writing about whatever it is DMs write about (I suspect Ninjas and Pirates, but that’s just me). During that time he’s reposting some of his best stuff from […]
Random Thoughts: Gen Con, Job Posting for ZeStuff, Mearls joins network!
I’m off to Gen Con. I just finished packing my suitcases and I’m done doing all the prep work for my games, seminars and other fun stuff. I don’t plan to live blog because I’m already so overbooked that I fear I won’t enjoy Gen Con as much as I should. Between DMing 13 hours […]
Random Thoughts: Story Telling Dungeon Crawling Kids in Diablo’s Caves to Crit Mearls
(Told you I would not last a week) I was supposed to be at work, getting ready for the arrival of a new colleague in my team but my 6 year old son has developed a case of Chicken Pox. I’m therefore at home, playing some Raving Rabbits 2 with him and drawing some Manga […]
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