This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.
Search Results for: 5x5
Redesigning the Epic Tier
Both Sly Flourish and I have talked a lot lately about the issues we’ve run into at epic levels in D&D. While there are certainly rules issues, I believe fixing them all would take up a lot more than single column. However, I do have some ideas on alternate ways to restructure how the campaign […]
6 Years of Critical Hits: More Than Editions of D&D
This is the year that blogging suffered a bit, but for a pretty good reason: we were actually game designing. For money, even! Also, we won some awards, so that’s pretty cool. And we had more dirty search terms. You’ll see.
Ennie Award Voting Opens: Shameless Begging Begins
This is our third year of being nominated (2009 for Best Website, 2010 for Best Blog when it was a new category, and this year for Best Blog.) We’ve also been honored to have The Dungeon Master Guys podcast nominated for Best Podcast and would appreciate that to.
Week 4: I Have Lost Six Dungeon Pounds
This week will be my D&D group’s fourth session. I’m starting to get the lay of the land a little better. I’ve learned that a plot won’t burst into flames if not kept on the rails the entire session. I’ve also learned that tacking it down in a couple of spots sure won’t hurt, and […]
That Almost Sucked
A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.
Critical Hits Podcast #26: Lessons from the Paragon Tier
Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, and more.
Four Months in the Borderlands: D&D Encounters
Dave “The Game” Chalker talks about his experiences running the latest season of D&D Encounters: Keep on the Borderlands, and ruminates a bit on the state of D&D from playing with strangers.
Critical Bits for the week ending 2010-12-12
From the Archives:: The 5×5 Method http://bit.ly/hR2xwc #charchive # RT @fredhicks: New on Deadly Fredly: Gamma World: Vehicle House Rules Rough Draft http://www.deadlyfredly.com/2010/12/gamma-world-vehicles/ # Now Rolling: Legend of the Rings Contest Wrap-Up: http://bit.ly/heg9bH # RT @mudbunny74: The #DDI Compendium has been updated with DS, HotFK, Dragon 392, Dungeon 183. See post for more info. http://bit.ly/dIeG9r […]
Re-examining the Dungeon: Section, Factions and Fronts
I think one of 4e’s problem is that the DM tools are now so structured, it becomes a hindrance for people with creativity issues to push through the proposed models and discover “new tech”. I know I’ve been having a hard time selling some of my weirder ideas like “Trap-Monster hybrids” and “The whole party stuck in the same body” because it seems people can’t see it done (or can’t afford the effort to squeeze the concept) in their 4e games.
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