Don’t, they point out, ship goods across downtown Sigil. Don’t be the tiny bison guy. Use the gate towns. That’s what they’re for – so to speak. Build up big warehouse networks, find goods on Planes, and move in bulk. Bulk is where the big money is at.
The return of entangling and the red death
Next month’s editorial calendar for D&D Insider is up. In it, there are not one, not two, but FOUR playtest articles coming out, including the Druid, Invoker, Adventurer’s Vault 2 items, and Mercykillers.
DM Chronicles, Session 11: When the stars are right, we get Planar Awesomeness! Part 3
See part 1 here and part 2 here… this is the last part I swear… (I’ll have spent more time writing this session log than actually playing it!) The PCs followed the Wolf lord to meet with Kharasutra’s General. While dodging troupes of Armanites (Centaur Demons, a shoutout to my buddy Cayzle) and buzzing Chasme […]
DM Chronicles, Session 11: When the stars are right… Planar Awesomeness! Part 2.
See part 1 here. Also, please note that while the adventure is technically Expedition to the Demonweb Pits, about 90% of what happened last session was homegrown. Do not think of being able to replay this without some serious work! Seeing an overwhelming horde of arachnids attack the Elven compound of Iritidil’s House, all characters […]
DM Chronicles, Session 11: When the stars are right… Planar Awesomeness! Part 1.
Previously in Phil’s game… Our heroes investigate a series of Drow raids on Elven interests in Ptolus. Re-visiting familiar (under)grounds again, they meet and vanquish numerous Dark Elves and recover interesting documents. Meeting with Rule of Three again leads our heroes to obtain a cryptic Prophecy that talks of Demon slaying weapons, gates, keys and […]
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