I’m sure by now you’ve heard the news. Beyoncé Knowles has given birth to a new edition of Dungeons and Dragons, and the Internets are ablaze. The epic ears of the Wizards of the Coast are now listening to user feedback more than ever before, and in their direction everyone’s hopes and dreams for their favorite game have been launched. The system is rumored to be many things, two of the most common of these being “just another money grab” and “modular”. As my experiences with the R&D team over the past couple years have not included any signs of them being were-packrats who hunt shinies when the moon is full, I can only speculate about the game’s modularity. As it happens, that is the thing that gives me the most hope and the most worry about the upcoming changes to D&D.
Does Size Really Matter?
In which Chatty muses about the importance of size in RPG groups and the fact that he holds on to ridiculous expectations and beliefs in SPITE of contrary data. Could it be that Chatty is not a logical positronic brain but an actual slightly damaged human being?
D&D Trivia Archive May 2010
On Twitter, I give out little tidbits about D&D history as I know it or experienced it. This means I might not always be right, but at least it’s interesting. You can challenge me on twitter or by email.
Here’s the May 2010 D&D trivia archive.
Origins 2009: Monte Cook “Designing A Better Dungeon”
Dungeons are often maligned as an old fashioned way to do a D&D adventure. Monte loves dungeons, and thinks they are a great way to tell an adventure. In 3e DMG, dungeons are cool because if you step back from them and look at them in the abstract, they’re just adventure flowcharts.
Origins 2009: Monte Cook “Being A Better Game Master”
When asked to sum up the essence of being a game master, Monte often responds with something smart-alek like “everything I know could fill up a book… and so I did and WotC published it.”
Chatty’s Review: Monte Cook’s Dungeon a Day
The Capsule Review Monte Cook’s Dungeon-a-Day subscription-based website presents a fully playable OGL 3.5 Megadungeon being progressively built by publishing a new encounter area each day. The concept of the adventure module is brought to a whole new level through the power of Hyper-linking, high quality art and pictures of gorgeous 3D models of dungeon […]
Interview: Monte Cook about Dungeonaday.com
Monte Cook just announced his ambitious new project: Dungeonaday.com. Of course, as primarily a 4e DM and player, my first question was “would I be able to use it in my campaign?” So I went to the source, and asked Mr. Cook himself that very question, along with a few others.
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