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You are here: Home / Archives for module

I Am Not An Atomic Playboy

October 25, 2011 by Vanir

The key to my heart is, well, my heart. I need to have an emotional connection to something or I’ll get bored. That’s why it’s really not a surprise to me that the right music in something that’s otherwise mediocre can win me over, and the right music in something really great can push me into being a rabid fan. I had to watch Star Wars: Episode 1 several times before I was sure it was bad. Stupid John Williams. Read on to find out the secret link between Bejeweled 3 and my secret past! HINT: It’s secret.

Filed Under: Dire Flailings, Video Games Tagged With: bejeweled, demoscene, future crew, mod, module, mtm, popcap, quarex, skaven, skaven252, tracker, tranzik fx

Box Out Of Hell 2: Back Into The Box

September 6, 2011 by Vanir

Our last D&D session went a bit different from the usual. For most groups, that might mean stepping out of the box a little and trying something weird. For my players, it meant riding in a Toyota Camry on a very straight stretch of interstate back to Normaltown. For the first time in our group’s history, we switched over from homebrewed adventures crafted from the seat of my very pants over to pre-made adventures done by Real Professionals. Of course it didn’t go quite as planned.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: box, boxes, boxing, boxing helena, D&D, dnd, module, preconstructed, premade, purchased

The Unneccesary Evil?

September 2, 2010 by Shawn Merwin

Without boxed text to rule an encounter, will anarchy reign? A continuation of the discussion of boxed text, in which Thomas Paine get invoked and a cockfight breaks out.

Filed Under: Columns, Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: adventure, boxed text, D&D, Dungeons and Dragons, module, publishing, roleplaying game, Roleplaying Games, shawn merwin

Review: “The Hidden Current” 4e Adventure Module

May 12, 2010 by Bartoneus

The Hidden Current is the first chapter of the Dark Veil Campaign arc for 4th Edition Dungeons and Dragons that promises to take players from level 1 to level 30 published by Blackbyrne Publishing. Though the adventure module is a bit amateur in presentation and some of its elements, it more than makes up for that with its original ideas, good writing, and an exciting series of adventures for your players to enjoy!

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, blackbyrne publishing, D&D, dark veil campaign, Dungeons and Dragons, module, Reviews, the hidden current

Review: “Revenge of the Giants”

September 15, 2009 by Dave

Revenge of the Giants is the first WotC “mega-adventure” for 4e. It’s also the first adventure put out by them for 4e that comes in hardback book form (with a double-sided flip map attached in the back) instead of the double book folio style. The book is 160 pages and takes characters from 12th to 17th level. This is a review based on one read-through and has not been played in any part by me. This review contains some minor spoilers as well.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, adventure, module, revenge of the giants, wotc

About the Author

  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

    Email: vanir@critical-hits.comWeb: https://critical-hits.com//category/dire-flailings/

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