With the same magic system firmly in place, Sanderson moves out of medieval stasis into a Wild West/ Industrial Revolution era in a novel that smartly extrapolates a world’s progression even if it fails to capture the grand scope of the original.
While an interesting magic system is not enough to drive a fantasy setting, it does appear to be part of the main hook when getting readers. Likewise, in a fantasy RPG system, this provides an immediate appeal to playing the game if the magic is interesting enough.
Sanderson’s finale manages to both showcases the favorites in the series, shine light on characters that had previous escaped the limelight, and end the series with a enormous finale that both surprises but stays completely within the rules that Sanderson has set for himself in his wonderful world.
(Note: Spoilers for Mistborn included) Background: Initially taking up Brandon Sanderson’s novels as a means to gain an insight into the impending finale of Wheel of Time, I found an author with both a fertile imagination and a true appreciation for the craft of storytelling. Having finished The Well of Ascension, his third novel, and […]
Background: When Robert Jordan died I was surprised to hear the decision regarding finishing up his final novel, Memories of Light, was made so quickly. It fell to Brandon Sanderson, a young writer I had never heard of. Fast-forward a year or so later, and after stumbling upon his insightful blog, I took up reading […]