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You are here: Home / Archives for History

The Empire Elves and the Tourism Travel Guide

January 20, 2016 by multiplexer

The Elvish functionaries would … write a travel guide! A travel guide about the Orks and the Halflings and the men. A disaster tourism travel guide. They’d return and be famous! It would be awesome!

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: d&d5, History, Travel

Cargo Cults in the Murder Hobo Dark Ages

September 8, 2015 by multiplexer

Wuffa was King of the Wolf People. He claimed a pedigree going back to the old country’s mythical Kings and their God of War and Death. His actual pedigree went back two generations to a strong man mercenary who seized an opportunity to better himself.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, gaming, History

What the Orks Want

September 1, 2015 by multiplexer

Do the Orks have a greater reason for their existence? Or, are they merely story filler like so many fantasy packing peanuts surrounding the nugget of the interesting stuff?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, gaming, History, orks

Murder Hobos and Empire

August 10, 2015 by multiplexer

Nothing lasts forever unless it exists in a hermetically sealed box. But the Elves are smart and they stack the deck. These particular Elves (good and shining all) built their Empire like so.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Dwarves, economics, Elves, gaming, History

The Box

June 22, 2015 by multiplexer

“You can raid any dungeon. You can massacre any people. You can steal anything. But you keep what you put in that box and I get the overflow.”

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, History

Castles in the Sky Part II: Religion, War and Conquest

April 27, 2015 by multiplexer

Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, History

The High Price of Fantasy Kingdom Wars or Your Lawful Good King is a Dick

January 18, 2015 by multiplexer

Hordes of Orks mass on the border of a far-away kingdom. They rampage, causing horrors and havoc.  The tales of the Bards are full of terrors. Your King is a man who styles himself after King Arthur: Good and Proud and Right and Just.  In peacetime, he rules over his self-styled Camelot, a place of […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

The D&D5e Alchemical Con Men

October 19, 2014 by multiplexer

His Majesty is interested only in wizards, alchemists, Cabalists and the like, sparing no expense to find all kinds of treasures, learn secrets and use scandalous ways of harming his enemies …He also has a whole library of magic books.  He strives all the time to eliminate God completely so he may in future serve […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History, occult

A Little Debt Financing Between Friends Goes A Long Way. Plus Pirates.

September 14, 2014 by multiplexer

The party stands on a beach on the other side of the world facing down an army of 30,000 heavily armed but lightly armored orks.  And they wonder… how did we get here? King Stephan II is at war with his neighbor.  He no longer remembers what the war was about or how it started.  […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

On Mid-Medieval Economics, Murder Hoboing and 100gp

August 31, 2014 by multiplexer

The party stands before the local Lord of the small town they’re passing through and responding to an ad:  Kill the local ogre in the hills for 100 gold pieces!  George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone.   You, the Murder Hobos, who breezed […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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