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You are here: Home / Archives for GM

Like a Virgin… for the 5th time.

January 7, 2015 by The Chatty DM

(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!) I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the […]

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

The Architect DM: Dungeon Interconnectivity

October 5, 2011 by Bartoneus

Yesterday I started playing the new game Dark Souls on the PS3 and the level designs in the game are very inspiring when it comes to planning out dungeons. One of the coolest things Dark Souls, and in fact many video games, does with its levels is interconnecting different areas in creative and unexpected ways. This is also an element that I see very rarely in tabletop RPG dungeon design, and that’s a disparity that I’d like to see changed.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, dark souls, DM advice, dnd, Dungeons and Dragons, encounter design, GM, interconnectivity, Location, roleplaying games, world building

Why I’m Starting to Love Epic 4e D&D

September 22, 2011 by Bartoneus

I started playing and running 4th Edition Dungeons & Dragons right as it was released. I started my current ongoing campaign back then with a party of 1st level characters and now three years later I’ve run over 50 adventures and the party is up to 24th level characters. The campaign has had its share of rough spots and tough times, but overall I’d say it has been an incredibly fun experience and something that I look forward to every other weekend. Dave was also running a campaign that was on the same track as mine only slightly ahead, but due to a myriad of reasons a few weeks ago we ran a day long, jointed finale that closed his game out in style and unrestrained awesomeness. What I’m discovering more and more over the last few weeks is that running epic level 4th Edition is some of the most fun I’ve ever had running or playing in any D&D game.

Filed Under: Roleplaying Games, The Architect DM Tagged With: 4e, 4th Edition, advice, D&D, DM, dnd, Dungeons & Dragons, Dungeons and Dragons, epic level, epic tier, GM, roleplaying games

The Architect DM: Creating Histories – Part 2

May 18, 2011 by Bartoneus

Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, creating, creation, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, GM, histories, History, roleplaying games, Roleplaying Games, world building, worldbuilding

Inq. of the Week: Play to the DM

May 12, 2008 by Bartoneus

Last monday, to wrap up our Unofficial Review Weekend, Dave’s poll asked which Nick Fury was the better Nick Fury, Sammy J or David Hasselhoff.  An overwhelming majority of 76% thought that Samuel L. Jackson made a  better Nick Fury, while 15% thought the Hoff was best (and more true to the original comic Fury), […]

Filed Under: Featured, Inquisition of the Week, Roleplaying Games Tagged With: D&D, DM, Dungeons and Dragons, GM, nick fury, roleplaying

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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