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You are here: Home / Archives for gamma world

A Very Gamma Christmas

December 14, 2010 by Vanir

“‘Twas the night before Christmas” / (or so the book said) / not an Ancient was stirring / (because they’re long dead)

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Uncategorized Tagged With: children, christmas, famine in far-go, gamma world, presents, reindeer, santa, santa claus, st. nicholas, tree, twas the night before christmas, xmas

Announcing: Gamma World Guide, Grand Unified Junk Table, and the Junkulator

November 30, 2010 by Dave

Announcing: Gamma World Guide, the Grand Unified Junk Table, the Junkulator random ancient junk generator, and an accompanying article by Jared von Hindman of Head Injury Theater.

Filed Under: News, Roleplaying Games Tagged With: gamma world

Gamma World: You Can’t Handle All This Junk

November 30, 2010 by Jared von Hindman

The Grand Unified Junk table has terrible things from all editions….that had Junk tables. Sure, they might have been called Loot or Treasure, but anyone who played knew they mostly contained something that you’d be embarrassed to have…or ashamed to be excited to have. The White Wolf & Alternity editions, being serious expeditions into Gamma Terra, had nothing to stuff inside my trunk. The others? Oh my. Here’s a brief rundown, followed by some of my personal favorites that just might convince you that the Grand Unified Junk Table needs to be let into your heart (or hearts, if you have more than one).

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: ancient junk, gamma world, grand unified junk table, junkulator

The Gammarizer: Bringing Your Town to Gamma Terra

November 28, 2010 by Dave

The Gammarizer is my attempt at a semi-random adventure generation tool for Gamma World. You start with a location all the players are familiar with (like your hometown) and then change it to fit into the post-apocalyptic setting of Gamma Terra, and in the process, generate an adventure on the fly. This method focuses on using the elements of a setting and altering it to connect to the origins of the PCs to give it that Gamma flavor and a personal connection.

Filed Under: Critical Threats, Roleplaying Games Tagged With: gamma world

The Littlest Con

November 11, 2010 by Chris Sims

Nanocon’s magic is in its intimacy. It presents a great opportunity to meet players and play games. As a guest, I also had the chance to mingle with all the other guests, as well as the faculty and organizers. That type of interaction with others who love games is hard to overvalue. Perhaps needless to say, I’m glad I went.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: convention, game design, gamma world, nanocon

When the Bad Guys Win: Chatty’s Gamma World One Shot

October 29, 2010 by The Chatty DM

In which Chatty breaks out his brand new Gamma World game and tries a different kind of post-apocalyptic game with his buddies. It’s all fun and games until someone gets shredded by a Porcupine Bush on Speeds.

Filed Under: Actual Play, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: gamma world, one-shot, Post-Apocalypse

Gamma Wild: “Gamma World” Game Day Report

October 26, 2010 by dixontrimline

I had a really good time, and became convinced that I needed to buy this Gamma World game immediately and inflict it on all my family and friends, assuming I have any family or friends. There is a kind of brash funness about it, an in-your-face good time, sort of like a game of Strip Twister, only with dice and hit points and without the awkward apologies afterwards. The loopy joy is built right into the rules of the game, which I can describe it with one simple word I just made up: randomosity.

Filed Under: Editorial, Featured, News, Roleplaying Games Tagged With: gamma world, gamma world game day

Inquisition: Your Mutant Origins

October 18, 2010 by Dave

Explore your mutant origins in this Inquisition. Are you a telekinetic android? A speedster plant? A yeti rat swarm? Let us know just what you are in this poll.

Filed Under: Inquisition of the Week, Roleplaying Games Tagged With: gamma world

Mutate Your Game

October 14, 2010 by Chris Sims

The new D&D Gamma World game is a crash course on reskinning. Character creation, from concept to equipment, is a real-world exercise in putting your imagination’s images over a mechanical chassis in a simple game. Sections in the rules cover the process, from the “Reconciling Contrary Origins” segment to the “What Does it Look Like?” sidebar on equipment.

Filed Under: Analysis Paralysis, Board, Card, and Miniature Games, Columns, Editorial, Newest Critical Hits, Reviews Tagged With: 4e, character concepts, D&D, fallout 3, gamma world, reskin, reskinning, Thundarr

Gamma World Actual Play: “Pax Extraterrestria” at DC Game Day

October 13, 2010 by Dave

I picked up Gamma World last Thursday. I hadn’t intended to run it so soon, especially with DC Game Day over the weekend… and then fate intervened. My sunday morning game of Old School Hack was canceled on Saturday since the DM had something come up, and so I stepped up. None of the other players minded the switch, so life in Gamma Terra was on.

Filed Under: Critical Threats, Roleplaying Games Tagged With: dc game day, gamma world

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  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

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