This post is inspired bu a Twitter discussions I had last week. As my player level up right into paragon level, I noticed that the length of combat in D&D 4e kept increasing. We often break the 90 minutes point for ‘normal’ encounters and massive boss-level fights will easily eat up most of our 3 […]
Friday Chat: Dealing with Aggressive/Jerk Players
A few weeks ago I got a very interesting letter. I joined my past 2 live tabletop campaigns as a new player joining a pre-established group of players for a new campaign. In both, I’ve encountered a particularly nasty type of player that has caused no end of strife and grief, as follows: 1. Their […]
Friday Chat: Dealing with Storytellers
In my discussions with several readers and friends, I noticed that many RPG group are divided into two broad categories of gamers. One one side you have your min/maxed, Butt kicking power gamers who are on the lookout for the next fight. On the other you have the psychodrama-loving story-starved players who only truly become […]
Friday Chat: Nerd Projectitis
(I’m posting this early to get our Euro/Asia/Down Under friends to comment) Way back when, I posted about the Nerd Handbook, a must-read article for all geeks and their significant others. The post starts with the following sentence: A nerd needs a project because a nerd builds stuff. All the time So true! However, I’m […]
Friday Chat: Roleplaying with Children
On Wednesday afternoon, I found a email by Chris Sims in my inbox. Chris works for D&D insider but I knew him for having worked on quite a few D&D books, my favorite being the D&D 3.5 Rules Compendium and having briefly chatted with him at Gen Con last year. As I read the email, […]
Friday Chat: Do You Sprinkle Silliness in your Campaigns?
The Bloodbowl 4e post with the actual rules is taking longer than planned to finish and the Ennies application process deadline came and bit me in the a$$. Instead of posting part 4 of my Dungeon Reality Show this morning, I’m posting another of those Friday questions. I’ll post the DRS one as soon as […]
Friday Chat: Dealing with Instigators
About a year ago, I wrote about player types and motivations. It’s a subject that’s very near my DMing heart because I believe that the recipe of a good campaign lies in understanding your players and catering to their specific needs as much as you cater to yours in your game. Lately, I’ve been musing […]
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