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You are here: Home / Archives for Dungeons and Dragons

4e Success or Failure: Magic Items

January 21, 2011 by Logan Bonner

Were 4e’s changes to magic items a success or a failure? Are they streamlined and lean, or boring and plain? Logan Bonner delineates where they went right and where they went wrong in revamping the classic treasures of D&D.

Filed Under: Featured, Minor Quests, Roleplaying Games Tagged With: 4e, 4E Success or Failure, 4th Edition, D&D, Dungeons & Dragons, Dungeons and Dragons, Roleplaying Games, roleplaying games

Personal Encounter Design Workshop

January 5, 2011 by Bartoneus

In mid-December I received a great e-mail from a reader named Brian that I talk to regularly on my twitter account, he was planning for an upcoming D&D adventure and wanted some specific help with designing an encounter. I’m not sure what exactly prompted him to send it my way, but I was more than happy to read through and share some of my ideas to help spice up his encounter. Just today I received a follow up e-mail that he is planning to run the encounter tomorrow and that he wanted to run his updated encounter by me again. I was all to happy to oblige, and I also realized that the exchange of e-mails might be something some of you would be interested in seeing. So here it is, with his permission of course.

Filed Under: Editorial, Roleplaying Games, The Architect DM Tagged With: 3.5, 3.x, 4e, advice, D&D, Dungeons and Dragons, e-mail, encounter design, q&a, Random Encounter, Roleplaying Games, roleplaying games

The Architect DM: Fantasy Technology & Development

December 22, 2010 by Bartoneus

In my last post I talked about how the abandonment of locations and their resettlement can be used to influence the way we design our RPG worlds. The discussion led into the idea of technologies that could be developed and subsequently lost along with a civilization, only to be rediscovered at a later date by different cultures. I know for a fact that many people have a mental disconnect when it comes to thinking of “technology” and their typical Dungeons & Dragons game world. I often think of technology in an RPG along the same lines as psionics, there seem to be a lot of people who love to use them and a lot of people who avoid using them altogether.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, development, Dungeons and Dragons, firearms, roleplaying games, Roleplaying Games, technology, world building

The Architect DM: World Building By Process

December 8, 2010 by Bartoneus

If you think about the world around us and how it came to be the way it is, most things you’ll look at are the result of a process. Villages were created out of a need for shelter and then grew into towns and some eventually grew into cities, while natural formations like mountain ranges rise and fall due to the workings of plate tectonics. When we set out to create a world for an RPG, or even for videogames and fiction, we are attempting to create a world that is the result of a process that has never actually happened. Some worlds can certainly have mountains that don’t line up along a range and aren’t even created by plates of earth shifting and colliding, but my personal belief is that if you are creating a world the best foundation you can use is that of the real world that we see all around us.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, Dungeons and Dragons, Location, map, roleplaying games, Roleplaying Games, world building

The Architect DM: The Inverse Office Dungeon

October 13, 2010 by Bartoneus

I’d like to share an experiment with you, it’s something I’ve done to a minor extent and I believe it might be helpful to other people out there as well. Let’s say you find yourself in the situation where you need to design a dungeon and can’t think of how to do it, whether it’s a spur-of-the-moment situation or you’re just stumped while planning for next week’s game, you need a dungeon and can’t seem to figure out what to do.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dungeon, Dungeons and Dragons, Roleplaying Games, roleplaying games

The Architect DM: Fantasy Buildings 101

September 29, 2010 by Bartoneus

When it comes to designing locations and buildings, the DM/GM has a much more daunting task ahead of them than most players or even the DMs themselves realize. Thankfully in most of the RPGs we play and run it is far from crucial that the design of the world is 100% accurate and entirely believable. Most players are willing to suspend their disbelief to an incredible level and almost all DMs don’t really have the time to make sure every location they put into their game is believable. However, creating an environment that is believable can actually make your players lives easier because they will buy into the game on a more unconscious level. This added level of believability just might turn out to be the whole new layer of depth that your game needs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, building, church, D&D, design, dnd, Dungeons and Dragons, fantasy, guard post, Location, roleplaying games, Roleplaying Games, temple, town hall, wall

The Architect DM: Environment and Interaction

September 22, 2010 by Bartoneus

It’s been a few weeks since my last Architect DM post, but don’t worry the series will continue and there seems to be a lot of information to cover! In my last post I talked about function and playability of a location in a more general and meta sense, but what I originally started that post to discuss was the specifics of how the environment is experienced. One of the most crucial considerations when it comes to design in Architecture is the human experience of the environment, after all the buildings are designed by humans for our own use and appreciation.

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, design, dnd, Dungeons and Dragons, environment, Roleplaying Games, roleplaying games

The Unneccesary Evil?

September 2, 2010 by Shawn Merwin

Without boxed text to rule an encounter, will anarchy reign? A continuation of the discussion of boxed text, in which Thomas Paine get invoked and a cockfight breaks out.

Filed Under: Columns, Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: adventure, boxed text, D&D, Dungeons and Dragons, module, publishing, roleplaying game, Roleplaying Games, shawn merwin

Dark Sun Heats Up

July 30, 2010 by Bartoneus

We are fortunate enough to have received copies of the Dark Sun Campaign Setting and the Dark Sun Creature Catalog today, and as usual we’d love to share anything and everything that we can with you guys! Earlier today I offered to answer questions via twitter (@Bartoneus) and here are some of the questions I was asked and the answers I provided (names were removed for privacy and simplicity)

Filed Under: Featured, News, Roleplaying Games Tagged With: 4e, 4th Edition, campaign setting, creature catalog, D&D, dark sun, darksun, Dungeons and Dragons, preview, q&a, question and answer

Greetings from the New Initiate

July 21, 2010 by Logan Bonner

When Chris Sims extended an offer to joining Critical-Hits a while back, I was intrigued. I liked the site, and its reputation as a good group of people who usually stay positive about games (but while remaining honest about their opinions). My existing blog, while mostly about gaming, didn’t cleave strictly to D&D discussions. Or at least I didn’t plan for it to always do so. Also, I’ve made a long tradition of following in Chris Sims’s footsteps ever since I became an editor on D&D shortly after he did, so here was another chance.

Filed Under: Board, Card, and Miniature Games, Comics, Minor Quests, Roleplaying Games Tagged With: 4e, conventions, D&D, Dungeons and Dragons

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About the Author

  • Logan Bonner

    Logan Bonner designed, developed, and edited Dungeons & Dragons 4th Edition products (including Player's Handbook 2, Arcane Power, The Slaying Stone, and Monster Vault) at Wizards of the Coast until 2009. He now lives in the Seattle area and works as a freelance game designer, writer, and editor. (Follow Logan on Twitter or email him)

    Email: logan@critical-hits.com

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