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You are here: Home / Archives for dungeon world

The Index Card Method Codex, Part 2

April 22, 2015 by The Chatty DM

A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.

Filed Under: Adventure Prep, Campaign Logs, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, D&D, dungeon world, GM, GMing, gming advice, Gming tools

The Index Card Method Codex, Part 1

April 20, 2015 by The Chatty DM

I’ve been using index cards as a GMing tool a lot this last year. In July, I posted about using them to create adventures in your downtime. I’ve since found new uses for them and brought everything together in this post.

Filed Under: Adventure Prep, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, D&D, dungeon world, GM, GMing, gming advice, Gming tools

UbiDungeon World: The Elven Tower.

October 7, 2014 by The Chatty DM

Find the ruined temple where the cult of Nam-Shub sits on one of the world’s last stockpile of pure Thaumium rods… and TAKE IT!

Filed Under: Actual Play, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: dungeon world, lunchtime game

A D&D Lover’s Guide to Other RPGs: “Dungeon World”

July 2, 2014 by Shawn Merwin

It is no secret that Dungeon World was created as an homage to the earliest versions of D&D. From the six standard ability scores that range from 3-18, to the races and classes of the grand old game, Dungeon World makes no pretense at being anything but a hack of D&D.

Filed Under: Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: D&D, dungeon world

Deathtrap Dungeon World: Moves from the Tomb

February 20, 2014 by Sersa Victory

Last month, I wrote about how you might design and run deathtrap dungeons using the Dungeon World roleplaying game. To aid GMs further, I’ve created several custom moves based on some of the most iconic and infamous traps lurking in the Tomb of Horrors. Use them as they appear in your own adventures, or modify them to create custom moves for traps of your own devising.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: deathtrap dungeon world, dungeon world, tomb of horrors

Deathtrap Dungeon World, Part 3: Death and Rewards

January 8, 2014 by Sersa Victory

In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage “defy danger or die” effects. I’ll also discuss some strategies for rewarding players and characters that overcome the challenges your deathtrap dungeon presents.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: deathtrap dungeon world, dungeon world

Deathtrap Dungeon World, Part 2: Dangers and Hard Moves

January 3, 2014 by Sersa Victory

In this part of the series, I’ll talk about how to create monsters, traps, and puzzles for your deathtrap dungeons in a way that embraces Dungeon World’s mechanics and philosophy. In addition, I’ll explain why hard moves are the most important part of your deathtrap dungeon toolkit, and present a list of 20 hard moves you can use in your game tonight.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: deathtrap dungeon world, dungeon world

Deathtrap Dungeon World, Part 1: GM Principles

December 10, 2013 by Sersa Victory

In this 3-part article series, I’ll share some of my tips for running deathtrap dungeons using the Dungeon World roleplaying game. By drawing on the lessons of my recent deathtrap dungeon campaign, Black Plume Mountain, and by using my conversion of the Tomb of Horrors as a guide, I hope to give you the tools to design and run exciting, dynamic, and brutal delves.

Filed Under: Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: deathtrap dungeon world, dungeon design, dungeon world

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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