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You are here: Home / Archives for dndnext

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

August 28, 2014 by Dave

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.

Filed Under: Critical Threats, Editorial, Featured, Reviews, Roleplaying Games Tagged With: 5e, D&D, dndnext, Monster Manual, monsters

“Dungeons & Dragons” New Edition (Formerly “Next”) Gets Release Dates, Cover

May 19, 2014 by Dave

“Dungeons & Dragons”, the new edition, has a release date, just in time for Gen Con, as well as product covers and a few surprises.

Filed Under: Featured, Newest Critical Hits, News, Roleplaying Games Tagged With: D&D, D&D next, dndnext, gen con, gen con 2014

The State of D&D, Post-Gen Con 2013

October 2, 2013 by Dave

I feel like this post should start with a Star Wars crawl: “It was a time of great change in Dungeons & Dragons…”

Filed Under: Board, Card, and Miniature Games, Editorial, Featured, Newest Critical Hits, News, Roleplaying Games, Video Games Tagged With: 4e, D&D, D&D next, dnd, dndnext, gen con, gen con 2013

D&D: Advantage vs. Flat Bonuses

June 11, 2012 by Bartoneus

Photo Credit: MegaBee

There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4th Edition, advantage, combat advantage, comparison, D&D, D&D next, disadvantage, dnd, dndnext, Dungeons & Dragons, Dungeons and Dragons, math, numbers, open playtest, playtest, statistics, stats

What Classes Should be in D&D?

May 25, 2012 by Bartoneus

For me, choosing a class has always been one of the most fun and important decisions to make while playing Dungeons & Dragons. I can still remember the feeling of pure excitement I had when I first cracked open the 3rd Edition Player’s Handbook and saw that Monk was a core class. I also remember our friends all having multiple discussions about what exactly the Sorcerer class was and how it was different from the Wizard. With the next edition of D&D now in open playtest, I felt it was a good time to discuss the varying levels of class distinction in D&D.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: assassin, character, class, classes, cleric, D&D, D&D next, dnd, dndnext, Dungeons & Dragons, fighter, monk, rogue, roleplaying games, thief, wizard

Dwarven SEAL Team Neutralizes Terrorist DM Threat: Film At 11

January 31, 2012 by Vanir

This year at DDXP, I got to try out running games for complete strangers. Little did I know what I had actually signed on for. Find out how six dwarves can make a grown man weep using only some ingenuity and a sackful of d12s.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: adventuring company, battle interactive, cthulhu, D&DXP, dagon, ddxp 2012, DDXP2012, dndnext, Dwarves, lfr, living forgotten realms, minmax, ring of sympathy

Our D&D Greatest Hits: Chatty’s Advanced Dungeons and Dragons

January 19, 2012 by The Chatty DM

I was very intrigued with Mike Mearls’ vision of creating a “D&D’s Greatest Hits”. It evokes a plethora of images about modular designs and piecemeal “build your own game” elements that inspires the writer and buding game designer in me. This gave me an idea for a series of post here at Critical Hits. I thought it would be interesting if we shared our five DMing Greatest Hits for some or all of the versions of D&D we played as dungeon masters.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: AD&D, adnd, D&D, dnd, dndnext, Greatest Hits

Recompiling Digital D&D

January 17, 2012 by Vanir

A common complaint with 4th Edition has been the online tools that go with it. Now that we have a Next Edition coming, WotC gets another shot at getting their cyberducks in a row. The best part is, this time out they’re asking all of us what we want from D&D. Guess what? I want better online tools! Furthermore, I have a few suggestions. WARNING: Some programmer jargon ahead. Proceed with digital caution.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: .net, asp, character builder, D&D, D&D Insider, D&DI, dndnext, Dungeons and Dragons, json, online tools, perl, php, python, virtual tabletop, wotc, xml

Where D&D is Heading; or, How the Internet Changed a Game

January 13, 2012 by Shawn Merwin

Where I talk about my opinions on the past and future of D&D, and then end up sounds like a cross between a Romantic poet and the lonely drunk at the end of the bar after a long night. Which in some cases is exactly the same thing.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, D&D, D&D next, dndnext

Dungeons & Dragons of Future Past

January 12, 2012 by Bartoneus

The 4th Edition of D&D brought about the only long campaign I’ve ever managed to run, and I attribute a large part of that to the ways the new edition changed the role of being a Dungeon Master and the tools it provided. After D&D Next was announced the online RPG community went crazy, and I saw a number of people sharing lamentations that 4th Edition was now “old” and “going away”. I’ve finally managed to wrangle my thoughts about D&D Next, and they are overwhelming in their hope that whatever D&D Next is it allows me to continue running 4e D&D.

Filed Under: Editorial, Roleplaying Games, The Architect DM Tagged With: 4e, 4th Edition, D&D, dnd, dndnext, Dungeons and Dragons, edition wars, new edition, random encounters, roleplaying games

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  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

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