We had two adventure hooks going in: working as an escort for a wagon bound for the frontier city of Phandalin. The second plot hook, provided by the party itself was that Phandalin was their next destination for their traveling tour!
D&D Beyond: From Trial to Adoption
D&D Beyond is an amazing, albeit expensive tool that gives me 90% of what I need at the table. But the missing 10% can be real annoying.
The Godless Lands: The Fall of The Divine
As players were picking their character’s classes, I noticed that no one was jostling to pick primary divine-powered classes like clerics or paladins. That gave me a new idea to support my Godless Lands setting.
The Selesnya Brief: Introduction
Three Parts Dead put the idea of a fantasy legal thriller in my head. And I knew the Guildmaster’s Guide to Ravnica was coming out soon. Putting them together and The Selesnya Brief was born.
The Godless Lands: The Troupe
Once we’d established the foundation of the Setting in which we’d play, we proceeded to create the party. True to the principles of Cheetoism, we gathered together, ordered food and discussed the character’s recent past to establish the adventuring party’s Raisons d’Etre.
The Godless Lands – Concept
An alternate cosmology for D&D, Pathfinder, and other d20 fantasy RPGs.
5TDM: 5th Edition Team Deathmatch
Back on Sunday, November 18th we participated in a streamed match of 5th Edition Team Deathmatch, our team was up against the excellent team from Cheaper by the Dungeon and it was an incredibly fun evening of killing, joking, and telefragging (oh…so much telefragging.)
The State of D&D, Post-Gen Con 2013
I feel like this post should start with a Star Wars crawl: “It was a time of great change in Dungeons & Dragons…”
The Architect DM: Structural Dungeon Design
Back in one of my earliest Architect DM posts I said that structure was one of the most overlooked elements of dungeon design. These days most of the published dungeon maps that I see are not bad with regards to structure, but from what I’ve heard this is still something that a lot of people would like to learn about for their personal, hand drawn dungeon designs.
D&D: Advantage vs. Flat Bonuses
There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!
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